CompositePolyDataMapper
Repository source: CompositePolyDataMapper
Other languages
See (Cxx), (PythonicAPI), (Java)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
CompositePolyDataMapper.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonDataModel import vtkMultiBlockDataSet
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkCompositeDataDisplayAttributes,
vtkCompositePolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Create Sphere 1.
sphere1 = vtkSphereSource()
sphere1.SetRadius(3)
sphere1.SetCenter(0, 0, 0)
sphere1.Update()
# Create Sphere 2.
sphere2 = vtkSphereSource()
sphere2.SetRadius(2)
sphere2.SetCenter(2, 0, 0)
sphere2.Update()
mbds = vtkMultiBlockDataSet()
mbds.SetNumberOfBlocks(3)
mbds.SetBlock(0, sphere1.GetOutput())
# Leave block 1 NULL. NULL blocks are valid and should be handled by
# algorithms that process multiblock datasets. Especially when
# running in parallel where the blocks owned by other processes are
# NULL in this process.
mbds.SetBlock(2, sphere2.GetOutput())
# Use vtkCompositePolyDataMapper2 if VTK Version < 90020230516
mapper = vtkCompositePolyDataMapper()
mapper.SetInputDataObject(mbds)
cdsa = vtkCompositeDataDisplayAttributes()
mapper.SetCompositeDataDisplayAttributes(cdsa)
# You can use the vtkCompositeDataDisplayAttributes to set the color,
# opacity and visibiliy of individual blocks of the multiblock dataset.
# Attributes are mapped by block pointers (vtkDataObject*), so these can
# be queried by their flat index through a convenience function in the
# attribute class (vtkCompositeDataDisplayAttributes::DataObjectFromIndex).
# Alternatively, one can set attributes directly through the mapper using
# flat indices.
#
# This sets the block at flat index 3 red
# Note that the index is the flat index in the tree, so the whole multiblock
# is index 0 and the blocks are flat indexes 1, 2 and 3. This affects
# the block returned by mbds.GetBlock(2).
mapper.SetBlockColor(3, colors.GetColor3d('Red'))
# Color the spheres.
mapper.SetBlockColor(1, colors.GetColor3d('LavenderBlush'))
mapper.SetBlockColor(2, colors.GetColor3d('Lavender'))
actor = vtkActor()
actor.SetMapper(mapper)
# Create the Renderer, RenderWindow, and RenderWindowInteractor.
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
# Enable user interface interactor.
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('SteelBlue'))
renderWindow.SetWindowName('CompositePolyDataMapper')
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()