SpikeFran
Repository source: SpikeFran
Description¶
This examples uses glyphs to indicate surface normals on model of human face. Glyph positions are randomly selected.
Question
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Code¶
SpikeFran.java
import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkGlyph3D;
import vtk.vtkPolyDataReader;
import vtk.vtkPolyDataNormals;
import vtk.vtkTransformPolyDataFilter;
import vtk.vtkMaskPoints;
import vtk.vtkConeSource;
import vtk.vtkTransform;
public class SpikeFran
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String args[])
{
//parse command line arguments
if (args.length != 1)
{
System.err.println("Usage: java -classpath ... Filename(.vtk) e.g fran_cut.vtk");
return;
}
String inputFilename = args[0];
vtkNamedColors colors = new vtkNamedColors();
//For franActor Color
double franActorColor[] = new double[4];
//For spikeActor Color
double spikeActorColor[] = new double[4];
//Renderer Background Color
double Bgcolor[] = new double[4];
colors.GetColor("Flesh", franActorColor);
colors.GetColor("Emerald_Green", spikeActorColor);
colors.GetColor("SlateGray", Bgcolor);
vtkPolyDataReader fran = new vtkPolyDataReader();
fran.SetFileName(inputFilename);
vtkPolyDataNormals normals = new vtkPolyDataNormals();
normals.SetInputConnection(fran.GetOutputPort());
normals.FlipNormalsOn();
vtkPolyDataMapper franMapper = new vtkPolyDataMapper();
franMapper.SetInputConnection(normals.GetOutputPort());
vtkActor franActor = new vtkActor();
franActor.SetMapper(franMapper);
franActor.GetProperty().SetColor(franActorColor);
// We subsample the dataset because we want to glyph just a subset of
// the points. Otherwise the display is cluttered and cannot be easily
// read. The RandomModeOn and SetOnRatio combine to random select one out
// of every 10 points in the dataset.
vtkMaskPoints ptMask = new vtkMaskPoints();
ptMask.SetInputConnection(normals.GetOutputPort());
ptMask.SetOnRatio(10);
ptMask.RandomModeOn();
// In this case we are using a cone as a glyph. We transform the cone so
// its base is at 0,0,0. This is the point where glyph rotation occurs.
vtkConeSource cone = new vtkConeSource();
cone.SetResolution(6);
vtkTransform transform = new vtkTransform();
transform.Translate(0.5, 0.0, 0.0);
vtkTransformPolyDataFilter transformF = new vtkTransformPolyDataFilter();
transformF.SetInputConnection(cone.GetOutputPort());
transformF.SetTransform(transform);
// vtkGlyph3D takes two inputs: the input point set (SetInputConnection)
// which can be any vtkDataSet; and the glyph (SetSourceConnection) which
// must be a vtkPolyData. We are interested in orienting the glyphs by the
// surface normals that we previously generated.
vtkGlyph3D glyph = new vtkGlyph3D();
glyph.SetInputConnection(ptMask.GetOutputPort());
glyph.SetSourceConnection(transformF.GetOutputPort());
glyph.SetVectorModeToUseNormal();
glyph.SetScaleModeToScaleByVector();
glyph.SetScaleFactor(0.004);
vtkPolyDataMapper spikeMapper = new vtkPolyDataMapper();
spikeMapper.SetInputConnection(glyph.GetOutputPort());
vtkActor spikeActor = new vtkActor();
spikeActor.SetMapper(spikeMapper);
spikeActor.GetProperty().SetColor(spikeActorColor);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
renWin.SetSize(640, 480);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualize
ren.AddActor(franActor);
ren.AddActor(spikeActor);
renWin.Render();
ren.SetBackground(Bgcolor);
ren.GetActiveCamera().Zoom(1.4);
ren.GetActiveCamera().Azimuth(110);
renWin.Render();
iren.Initialize();
iren.Start();
}
}