SideBySideViewports
Repository source: SideBySideViewports
Description¶
This example splits the window into a left and right side. A sphere is drawn on the left and a cube is drawn on the right.
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Code¶
SideBySideViewports.java
import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkSphereSource;
import vtk.vtkCubeSource;
public class SideBySideViewports
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors colors = new vtkNamedColors();
//leftRenderer Background Color
double leftRenderercolor[] = new double[4];
//rightRenderer Background Color
double rightRenderercolor[] = new double[4];
colors.GetColor("Tan", leftRenderercolor);
colors.GetColor("LightSlateGray", rightRenderercolor);
// Setup sphere
vtkSphereSource sphereSource = new vtkSphereSource();
sphereSource.Update();
vtkPolyDataMapper sphereMapper = new vtkPolyDataMapper();
sphereMapper.SetInputConnection(sphereSource.GetOutputPort());
vtkActor sphereActor = new vtkActor();
sphereActor.SetMapper(sphereMapper);
// Setup cube
vtkCubeSource cubeSource = new vtkCubeSource();
cubeSource.Update();
vtkPolyDataMapper cubeMapper = new vtkPolyDataMapper();
cubeMapper.SetInputConnection(cubeSource.GetOutputPort());
vtkActor cubeActor = new vtkActor();
cubeActor.SetMapper(cubeMapper);
cubeActor.GetProperty().SetDiffuseColor(.3, .6, .4);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[] = new double[] {0.0, 0.0, 0.5, 1.0};
double rightViewport[] = new double[] {0.5, 0.0, 1.0, 1.0};
// Setup both renderers
vtkRenderer leftRenderer = new vtkRenderer();
renWin.AddRenderer(leftRenderer);
leftRenderer.SetViewport(leftViewport);
leftRenderer.SetBackground(leftRenderercolor);
vtkRenderer rightRenderer = new vtkRenderer();
renWin.AddRenderer(rightRenderer);
rightRenderer.SetViewport(rightViewport);
rightRenderer.SetBackground(rightRenderercolor);
// Add the sphere to the left and the cube to the right
leftRenderer.AddActor(sphereActor);
rightRenderer.AddActor(cubeActor);
leftRenderer.ResetCamera();
rightRenderer.ResetCamera();
rightRenderer.GetActiveCamera().Azimuth(30);
rightRenderer.GetActiveCamera().Elevation(30);
renWin.SetSize(600, 300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}