OrientedGlyphs
Repository source: OrientedGlyphs
Description¶
vtkGlyph3D object is a filter that copies a geometric representation (called a glyph) to every point in the input dataset.
The glyph is defined with polygonal data from a source filter input and it may be oriented along the input vectors or normals, and it may be scaled according to scalar data or vector magnitude.
Question
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Code¶
OrientedGlyphs.java
import vtk.vtkActor;
import vtk.vtkSphereSource;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyData;
import vtk.vtkPolyDataMapper;
import vtk.vtkArrowSource;
import vtk.vtkGlyph3D;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkNamedColors;
public class OrientedGlyphs
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors colors = new vtkNamedColors();
//For Actor Color
double actorColor[] = new double[4];
//Renderer Background Color
double Bgcolor[] = new double[4];
colors.GetColor("Teal", actorColor);
colors.GetColor("Khaki", Bgcolor);
//Create a Sphere
vtkSphereSource Sphere = new vtkSphereSource();
Sphere.Update();
//Create a Mapper and Actor
vtkPolyData Input = new vtkPolyData();
Input.ShallowCopy(Sphere.GetOutput());
vtkArrowSource ArrowSource = new vtkArrowSource();
vtkGlyph3D Glyph3D = new vtkGlyph3D();
Glyph3D.SetSourceConnection(ArrowSource.GetOutputPort());
Glyph3D.SetInputData(Input);
Glyph3D.SetScaleFactor(0.2);
Glyph3D.Update();
// Visualize
vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
Mapper.SetInputConnection(Glyph3D.GetOutputPort());
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
Actor.GetProperty().SetColor(actorColor);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
ren.AddActor(Actor);
ren.SetBackground(Bgcolor);
renWin.Render();
iren.Start();
}
}