Opacity
Repository source: Opacity
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Code¶
Opacity.java
import vtk.vtkNativeLibrary;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkActor;
import vtk.vtkPolyDataMapper;
import vtk.vtkCubeSource;
import vtk.vtkSphereSource;
public class Opacity
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String args[])
{
//Cube
vtkCubeSource cubeSource = new vtkCubeSource();
vtkPolyDataMapper cubeMapper = new vtkPolyDataMapper();
cubeMapper.SetInputConnection(cubeSource.GetOutputPort());
vtkActor cubeActor = new vtkActor();
cubeActor.GetProperty().SetOpacity(0.5);
cubeActor.SetMapper(cubeMapper);
//Sphere
vtkSphereSource sphereSource = new vtkSphereSource();
vtkPolyDataMapper sphereMapper = new vtkPolyDataMapper();
sphereMapper.SetInputConnection(sphereSource.GetOutputPort());
vtkActor sphereActor = new vtkActor();
sphereActor.GetProperty().SetColor(0.5,1,0.5);
sphereActor.GetProperty().SetOpacity(0.5);
sphereActor.SetMapper(sphereMapper);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
ren.AddActor(cubeActor);
ren.AddActor(sphereActor);
renWin.SetSize(300,300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}