NoShading
Repository source: NoShading
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Code¶
NoShading.java
import vtk.vtkNativeLibrary;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkPolyDataMapper;
import vtk.vtkSphereSource;
public class NoShading
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String args[])
{
vtkNamedColors Color = new vtkNamedColors();
//For Actor Color
double ActorColor[] = new double[4];
//Renderer Background Color
double BgColor[] = new double[4];
//Change Color Name to Use your own Color for Change Actor Color
Color.GetColor("Red",ActorColor);
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("White",BgColor);
vtkSphereSource sphereSource = new vtkSphereSource();
// Create a mapper and actor
vtkPolyDataMapper mapper = new vtkPolyDataMapper();
mapper.SetInputConnection(sphereSource.GetOutputPort());
vtkActor actor = new vtkActor();
actor.SetMapper(mapper);
actor.SetMapper(mapper);
actor.GetProperty().SetColor(ActorColor); //red
actor.GetProperty().SetAmbient(1);
actor.GetProperty().SetDiffuse(0);
actor.GetProperty().SetSpecular(0);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
ren.AddActor(actor);
ren.SetBackground(BgColor); // Background color white
renWin.SetSize(300,300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}