CursorShape
Repository source: CursorShape
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Code¶
CursorShape.java
import java.awt.Cursor;
import vtk.vtkActor;
import vtk.vtkSphereSource;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkNamedColors;
public class CursorShape
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors colors = new vtkNamedColors();
//For Actor Color
double actorColor[] = new double[4];
//For Cursor Actor Color
double CursorActorColor[] = new double[4];
//Renderer Background Color
double Bgcolor[] = new double[4];
colors.GetColor("LightPink", actorColor);
colors.GetColor("Brown", CursorActorColor);
colors.GetColor("MediumSpringGreen", Bgcolor);
//Create a Sphere
vtkSphereSource Sphere = new vtkSphereSource();
Sphere.Update();
//Create a Mapper and Actor
vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
Mapper.SetInputConnection(Sphere.GetOutputPort());
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
Actor.GetProperty().SetColor(actorColor);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualize the actor
ren.AddActor(Actor);
ren.SetBackground(Bgcolor);
renWin.Render();
//This must occur after the above Render() call or it does not work
renWin.SetCurrentCursor(Cursor.HAND_CURSOR);
ren.ResetCamera();
iren.Start();
}
}