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Cursor3D

Repository source: Cursor3D

Description

vtkCursor3D is an object that generates 3D representation of a cursor.

The cursor consists of a wireframe bounding box, three intersecting axes lines that meet at the cursor focus, and "shadows" or projections of the axes against the sides of the bounding box. Each of these components can be turned on/off.

Other languages

See (Cxx), (PythonicAPI)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

Cursor3D.java

import vtk.vtkActor;
import vtk.vtkSphereSource;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkNamedColors;
import vtk.vtkCursor3D;

public class Cursor3D
{
  // -----------------------------------------------------------------
  // Load VTK library and print which library was not properly loaded
  static 
  {
    if (!vtkNativeLibrary.LoadAllNativeLibraries()) 
    {
      for (vtkNativeLibrary lib : vtkNativeLibrary.values()) 
      {
        if (!lib.IsLoaded()) 
        {
          System.out.println(lib.GetLibraryName() + " not loaded");
        }
      }
    }
    vtkNativeLibrary.DisableOutputWindow(null);
  }
  // -----------------------------------------------------------------

  public static void main(String s[]) 
  {                 
    vtkNamedColors colors = new vtkNamedColors();

    //For Actor Color
    double actorColor[] = new double[4];
    //For Cursor Actor Color
    double CursorActorColor[] = new double[4];
    //Renderer Background Color
     double Bgcolor[] = new double[4];

    colors.GetColor("LightPink", actorColor);
    colors.GetColor("Brown", CursorActorColor);
    colors.GetColor("MediumSpringGreen", Bgcolor);

    //Create a Sphere
    vtkSphereSource Sphere = new vtkSphereSource();
    Sphere.SetCenter(0.0,0.0,0.0);
    Sphere.SetRadius(5.0);
    Sphere.Update();

    //Create a Mapper and Actor
    vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
    Mapper.SetInputConnection(Sphere.GetOutputPort());

    vtkActor Actor = new vtkActor();
    Actor.SetMapper(Mapper);
    Actor.GetProperty().SetColor(actorColor);

    // Create the renderer, render window and interactor.
    vtkRenderer ren = new vtkRenderer();
    vtkRenderWindow renWin = new vtkRenderWindow();
    renWin.AddRenderer(ren);
    vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
    iren.SetRenderWindow(renWin);

    // Visualise the actor
    ren.AddActor(Actor);
    ren.SetBackground(Bgcolor);

    vtkCursor3D Cursor = new vtkCursor3D();
    Cursor.SetModelBounds(-10, 10, -10, 10, -10, 10);
    Cursor.AllOn();
    Cursor.OutlineOff();
    Cursor.Update();

    vtkPolyDataMapper CursorMapper = new vtkPolyDataMapper();
    CursorMapper.SetInputConnection(Cursor.GetOutputPort());
    vtkActor CursorActor = new vtkActor();
    CursorActor.SetMapper(CursorMapper);
    CursorActor.GetProperty().SetColor(CursorActorColor);
    ren.AddActor(CursorActor);

    ren.ResetCamera();
    iren.Start();       
  }       
}