CubeAxesActor
Repository source: CubeAxesActor
Description¶
vtkCubeAxesActor object is a composite actor that draws axes of the bounding box of an input dataset.
The axes include labels and titles for the x-y-z axes. The algorithm selects which axes to draw based on the user-defined 'fly' mode. (STATIC is default). 'STATIC' constructs axes from all edges of the bounding box. 'CLOSEST_TRIAD' consists of the three axes x-y-z forming a triad that lies closest to the specified camera. 'FURTHEST_TRIAD' consists of the three axes x-y-z forming a triad that lies furthest from the specified camera. 'OUTER_EDGES' is constructed from edges that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space.
Other languages
See (Cxx), (Python), (PythonicAPI)
Question
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Code¶
CubeAxesActor.java
import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkSuperquadricSource;
import vtk.vtkCubeAxesActor;
public class CubeAxesActor
{
private static final int VTK_GRID_LINES_FURTHEST = 2;
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors colors = new vtkNamedColors();
//For Actor Color
double actorColor[] = new double[4];
//For axis1 Color
double axis1Color[] = new double[4];
//For axis2 Color
double axis2Color[] = new double[4];
//For axis3 Color
double axis3Color[] = new double[4];
//Renderer Background Color
double Bgcolor[] = new double[4];
colors.GetColor("Tomato", actorColor);
colors.GetColor("Salmon", axis1Color);
colors.GetColor("PaleGreen", axis2Color);
colors.GetColor("DodgerBlue", axis3Color);
colors.GetColor("Indigo", Bgcolor);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Create a superquadric
vtkSuperquadricSource superquadricSource = new vtkSuperquadricSource();
superquadricSource.SetPhiRoundness(3.1);
superquadricSource.SetThetaRoundness(1.0);
superquadricSource.Update(); // needed to GetBounds later
vtkPolyDataMapper mapper = new vtkPolyDataMapper();
mapper.SetInputConnection(superquadricSource.GetOutputPort());
vtkActor superquadricActor = new vtkActor();
superquadricActor.SetMapper(mapper);
superquadricActor.GetProperty().SetDiffuseColor(actorColor);
superquadricActor.GetProperty().SetDiffuse(.7);
superquadricActor.GetProperty().SetSpecular(.7);
superquadricActor.GetProperty().SetSpecularPower(50.0);
vtkCubeAxesActor cubeAxesActor = new vtkCubeAxesActor();
cubeAxesActor.SetUseTextActor3D(1);
cubeAxesActor.SetBounds(superquadricSource.GetOutput().GetBounds());
cubeAxesActor.SetCamera(ren.GetActiveCamera());
cubeAxesActor.GetTitleTextProperty(0).SetColor(axis1Color);
cubeAxesActor.GetTitleTextProperty(0).SetFontSize(48);
cubeAxesActor.GetLabelTextProperty(0).SetColor(axis1Color);
cubeAxesActor.GetTitleTextProperty(1).SetColor(axis2Color);
cubeAxesActor.GetLabelTextProperty(1).SetColor(axis2Color);
cubeAxesActor.GetTitleTextProperty(2).SetColor(axis3Color);
cubeAxesActor.GetLabelTextProperty(2).SetColor(axis3Color);
cubeAxesActor.DrawXGridlinesOn();
cubeAxesActor.DrawYGridlinesOn();
cubeAxesActor.DrawZGridlinesOn();
cubeAxesActor.SetGridLineLocation(VTK_GRID_LINES_FURTHEST);
cubeAxesActor.XAxisMinorTickVisibilityOff();
cubeAxesActor.YAxisMinorTickVisibilityOff();
cubeAxesActor.ZAxisMinorTickVisibilityOff();
cubeAxesActor.SetFlyModeToStaticEdges();
ren.AddActor(cubeAxesActor);
ren.AddActor(superquadricActor);
ren.GetActiveCamera().Azimuth(30);
ren.GetActiveCamera().Elevation(30);
ren.ResetCamera();
ren.SetBackground(Bgcolor);
renWin.SetSize(1200, 900);
renWin.Render();
iren.Initialize();
iren.Start();
}
}