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ComplexV

Repository source: ComplexV

Description

ComplexV from the VTK Textbook. The original example was written in TCL.

The example shows 167,000 3D vectors (using oriented and scaled lines) in the region of the human carotid artery.

The larger vectors lie inside the arteries, the smaller vectors lie outside the arteries and are randomly oriented (measurement error) but small in magnitude. Clearly the details of the vector field are not discernible from this image.

Other languages

See (Cxx), (Python)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

ComplexV.java

import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkStructuredPointsReader;
import vtk.vtkHedgeHog;
import vtk.vtkLookupTable;
import vtk.vtkOutlineFilter;


public class ComplexV 
{
  // -----------------------------------------------------------------
  // Load VTK library and print which library was not properly loaded
  static 
  {
    if (!vtkNativeLibrary.LoadAllNativeLibraries()) 
    {
      for (vtkNativeLibrary lib : vtkNativeLibrary.values()) 
      {
        if (!lib.IsLoaded()) 
        {
          System.out.println(lib.GetLibraryName() + " not loaded");
        }
      }
    }
    vtkNativeLibrary.DisableOutputWindow(null);
  }
  // -----------------------------------------------------------------

  public static void main(String args[]) 
  {
    //parse command line arguments
    if (args.length != 1) 
    {
      System.err.println("Usage: java -classpath ... Filename(.vtk) e.g carotid.vtk");
      return;
    }
    String inputFilename = args[0];

    vtkNamedColors colors = new vtkNamedColors();

    //For outline Actor Color
    double outlineactorColor[] = new double[4];
    //Renderer Background Color
    double Bgcolor[] = new double[4];

    colors.GetColor("Black", outlineactorColor);
    colors.GetColor("Gray", Bgcolor);

    vtkStructuredPointsReader reader = new vtkStructuredPointsReader();
    reader.SetFileName(inputFilename);

    vtkHedgeHog hhog = new vtkHedgeHog();
    hhog.SetInputConnection(reader.GetOutputPort());
    hhog.SetScaleFactor(0.3);

    vtkLookupTable lut = new vtkLookupTable();
    // lut.SetHueRange(.667, 0.0);
    lut.Build();

    vtkPolyDataMapper hhogMapper = new vtkPolyDataMapper();
    hhogMapper.SetInputConnection(hhog.GetOutputPort());
    hhogMapper.SetScalarRange(50, 550);
    hhogMapper.SetLookupTable(lut);

    vtkActor hhogActor = new vtkActor();
    hhogActor.SetMapper(hhogMapper);

    vtkOutlineFilter outline = new vtkOutlineFilter();
    outline.SetInputConnection(reader.GetOutputPort());

    vtkPolyDataMapper outlineMapper = new vtkPolyDataMapper();
    outlineMapper.SetInputConnection(outline.GetOutputPort());

    vtkActor outlineActor = new vtkActor();
    outlineActor.SetMapper(outlineMapper);
    outlineActor.GetProperty().SetColor(outlineactorColor);

    // Create the renderer, render window and interactor.
    vtkRenderer ren = new vtkRenderer();
    vtkRenderWindow renWin = new vtkRenderWindow();
    renWin.AddRenderer(ren);
    vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
    iren.SetRenderWindow(renWin);

    // Visualise
    ren.AddActor(outlineActor);
    ren.AddActor(hhogActor);

    ren.SetBackground(Bgcolor);

    ren.GetActiveCamera().SetFocalPoint(0,0,0);
    ren.GetActiveCamera().SetPosition(1,0,0);
    ren.GetActiveCamera().SetViewUp(0,0,1);
    ren.ResetCamera();

    ren.GetActiveCamera().Azimuth(60);
    ren.GetActiveCamera().Elevation(30);
    ren.GetActiveCamera().Dolly(1.1);
    ren.ResetCameraClippingRange();

    renWin.SetSize(300, 300);
    renWin.Render();

    iren.Initialize();
    iren.Start();
  }
}