Camera
Repository source: Camera
Description¶
vtkCamera object is a virtual camera for 3D rendering.
It provides methods to position and orient the view point and focal point. Convenience methods for moving about the focal point also are provided.
Question
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Code¶
Camera.java
import vtk.vtkActor;
import vtk.vtkSphereSource;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkCamera;
import vtk.vtkRenderWindow;
import vtk.vtkNamedColors;
import vtk.vtkRenderer;
import vtk.vtkRenderWindowInteractor;
public class Camera
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String args[])
{
vtkNamedColors colors = new vtkNamedColors();
//For Actor Color
double actorColor[] = new double[4];
//Renderer Background Color
double Bgcolor[] = new double[4];
colors.GetColor("DeepSkyBlue", actorColor);
colors.GetColor("Coral", Bgcolor);
//Create a Sphere
vtkSphereSource Sphere = new vtkSphereSource();
Sphere.SetCenter(0, 0, 0);
Sphere.SetRadius(1.0);
Sphere.Update();
//Create a Mapper and Actor
vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
Mapper.SetInputConnection(Sphere.GetOutputPort());
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
Actor.GetProperty().SetColor(actorColor);
//Setting up Camera
vtkCamera Camera = new vtkCamera();
Camera.SetPosition(0, 0, 20);
Camera.SetFocalPoint(0, 0, 0);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
ren.SetActiveCamera(Camera);
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualize the Actor
ren.AddActor(Actor);
//Setting up the Renderer Background Color.
ren.SetBackground(Bgcolor);
renWin.SetSize(300, 300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}