AnnotatedCubeActor
Repository source: AnnotatedCubeActor
Description¶
vtkAnnotatedCubeActor object is a hybrid 3D actor used to represent an anatomical orientation marker in a scene.
The class consists of a 3D unit cube centered on the origin with each face labelled in correspondence to a particular coordinate direction.
Other languages
See (Cxx), (Python), (PythonicAPI)
Question
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Code¶
AnnotatedCubeActor.java
import vtk.vtkRenderWindow;
import vtk.vtkAnnotatedCubeActor;
import vtk.vtkCamera;
import vtk.vtkProperty;
import vtk.vtkNativeLibrary;
import vtk.vtkNamedColors;
import vtk.vtkRenderer;
import vtk.vtkRenderWindowInteractor;
public class AnnotatedCubeActor
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -------------------------------------------------------------------
public static void main(String args[])
{
vtkNamedColors colors = new vtkNamedColors();
//Renderer Background Color
double renBgcolor[] = new double[4];
//Renderer Background Color
double Cubecolor[] = new double[4];
//Renderer Cube Text Edge Color
double CubeTextEdge[] = new double[4];
//Renderer xText plus and Minus Color
double Xplus[] = new double[4];
double Xminus[] = new double[4];
//Renderer yText plus and Minus Color
double Yplus[] = new double[4];
double Yminus[] = new double[4];
//Renderer zText plus and Minus Color
double Zplus[] = new double[4];
double Zminus[] = new double[4];
colors.GetColor("DeepPink", renBgcolor);
colors.GetColor("Aquamarine", Cubecolor);
colors.GetColor("Gold", CubeTextEdge);
colors.GetColor("Turquoise", Xplus);
colors.GetColor("Turquoise", Xminus);
colors.GetColor("Mint", Yplus);
colors.GetColor("Mint", Yminus);
colors.GetColor("RoyalBlue", Yplus);
colors.GetColor("RoyalBlue", Yminus);
vtkAnnotatedCubeActor Cube = new vtkAnnotatedCubeActor();
Cube.SetFaceTextScale(0.666667);
Cube.GetCubeProperty().SetColor(Cubecolor);
// set up the renderer, window, and interactor
vtkRenderer ren = new vtkRenderer();
ren.SetBackground(renBgcolor);
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
renWin.SetSize(300,300);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// anatomic labelling
Cube.SetXPlusFaceText("A");
Cube.SetXMinusFaceText("P");
Cube.SetYPlusFaceText("L");
Cube.SetYMinusFaceText("R");
Cube.SetZPlusFaceText("S");
Cube.SetZMinusFaceText("I");
// change the vector text colors
Cube.GetTextEdgesProperty().SetColor(CubeTextEdge);
Cube.GetTextEdgesProperty().SetLineWidth(4);
vtkProperty Property = new vtkProperty();
Property = Cube.GetXPlusFaceProperty();
Property.SetColor(Xplus);
Property = Cube.GetXMinusFaceProperty();
Property.SetColor(Xminus);
Property = Cube.GetYPlusFaceProperty();
Property.SetColor(Yplus);
Property = Cube.GetYMinusFaceProperty();
Property.SetColor(Yminus);
Property = Cube.GetZPlusFaceProperty();
Property.SetColor(Zplus);
Property = Cube.GetZMinusFaceProperty();
Property.SetColor(Zminus);
ren.AddActor(Cube);
// set up an interesting view
vtkCamera Camera = new vtkCamera();
Camera.SetViewUp(0, 0, 1);
Camera.SetFocalPoint(0, 0, 0);
Camera.SetPosition(4.5, 4.5, 2.5);
ren.ResetCamera();
Camera.Dolly(1.4);
ren.ResetCameraClippingRange();
ren.GetActiveCamera().Azimuth(40);
ren.GetActiveCamera().Elevation(30);
iren.Initialize();
iren.Start();
}
}