KnownLengthArray
Repository source: KnownLengthArray
Description¶
This example creates a VTK style float array. This can be easily interchanged with vtkIntArray, vtkDoubleArray, etc.
The terminology is as follows:
-
SetNumberOfComponents()
: sets the number of elements that a tuple in the array will have. See VectorArrayKnownLength for an example with tuples with more than one element. -
SetNumberOfValues()
: sets the number of tuples the array will have. See UnknownLengthArray for an example where the number of values is not known in advance.
Other languages
See (Cxx)
Question
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Code¶
KnownLengthArray.java
import vtk.vtkNativeLibrary;
import vtk.vtkFloatArray;
public class KnownLengthArray
{
//-----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
//-----------------------------------------------------------------
public static void main(String s[])
{
vtkFloatArray Distances = new vtkFloatArray();
Distances.SetName("Distances");
Distances.SetNumberOfComponents(1);
Distances.SetNumberOfValues(5);
//set values
for(int i = 0; i < Distances.GetNumberOfTuples(); i++)
{
double f = i + 0.1;
Distances.SetValue(i, f);
}
//get values
for(int i = 0; i < Distances.GetNumberOfTuples(); i++)
{
double f = Distances.GetValue(i);
System.out.println(f);
}
}
}