FullScreen
Repository source: FullScreen
Description¶
Example Program to Demonstrate Full Screen Render Window.
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Code¶
FullScreen.java
import vtk.vtkNativeLibrary;
import vtk.vtkSphereSource;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkActor;
public class FullScreen
{
//-----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
//-----------------------------------------------------------------
public static void main(String s[])
{
// Create a sphere
vtkSphereSource SphereSource = new vtkSphereSource();
SphereSource.Update();
vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
Mapper.SetInputConnection(SphereSource.GetOutputPort());
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise Sphere in full screen window
ren.AddActor(Actor);
renWin.Render();
renWin.SetFullScreen(1);
ren.ResetCamera();
ren.ResetCameraClippingRange();
iren.Initialize();
iren.Start();
}
}