Mace
Repository source: Mace
Description¶
An example of multiple inputs and outputs.
Info
See Figure 4-21 in Chapter 4 the VTK Textbook.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
Mace.java
import vtk.vtkActor;
import vtk.vtkConeSource;
import vtk.vtkGlyph3D;
import vtk.vtkNamedColors;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkSphereSource;
public class Mace
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors Color = new vtkNamedColors();
//For Renderer Background Color
double Bgcolor[] = new double[4];
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("DarkSeaGreen",Bgcolor);
//Create a Sphere
vtkSphereSource Sphere = new vtkSphereSource();
Sphere.SetPhiResolution(8);
Sphere.SetThetaResolution(8);
//Create a Mapper and Actor for Sphere
vtkPolyDataMapper sphereMapper = new vtkPolyDataMapper();
sphereMapper.SetInputConnection(Sphere.GetOutputPort());
vtkActor sphereActor = new vtkActor();
sphereActor.SetMapper(sphereMapper);
//create a Cone
vtkConeSource Cone = new vtkConeSource();
Cone.SetResolution(6);
vtkGlyph3D Glyph = new vtkGlyph3D();
Glyph.SetInputConnection(Sphere.GetOutputPort());
Glyph.SetSourceConnection(Cone.GetOutputPort());
Glyph.SetVectorModeToUseNormal();
Glyph.SetScaleModeToScaleByVector();
Glyph.SetScaleFactor(0.25);
vtkPolyDataMapper spikeMapper = new vtkPolyDataMapper();
spikeMapper.SetInputConnection(Glyph.GetOutputPort());
vtkActor spikeActor = new vtkActor();
spikeActor.SetMapper(spikeMapper);
//Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
ren.AddActor(spikeActor);
ren.AddActor(sphereActor);
ren.SetBackground(Bgcolor);
renWin.SetSize(300,300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}