TubeFilter
Repository source: TubeFilter
Description¶
This example creates a tube around a line. This is helpful because when you zoom the camera, the thickness of a line remains constant, while the thickness of a tube varies.
Question
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Code¶
TubeFilter.java
import vtk.vtkActor;
import vtk.vtkNativeLibrary;
import vtk.vtkLineSource;
import vtk.vtkTubeFilter;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkNamedColors;
public class TubeFilter
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
/*
* This example creates a tube around a line.
* This is helpful because when you zoom the camera,
* the thickness of a line remains constant,
* while the thickness of a tube varies.
* */
vtkNamedColors Color = new vtkNamedColors();
//For Actor
double ActorColor[] = new double[4];
//Renderer Background Color
double BgColor[] = new double[4];
//Change Color Name to Use your own Color for Actor
Color.GetColor("Red",ActorColor);
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("Gray",BgColor);
// Create a line
vtkLineSource LineSource = new vtkLineSource();
LineSource.SetPoint1(1.0, 0.0, 0.0);
LineSource.SetPoint2(.0, 1.0, 0.0);
// Create a mapper and actor
vtkPolyDataMapper LineMapper = new vtkPolyDataMapper();
LineMapper.SetInputConnection(LineSource.GetOutputPort());
vtkActor LineActor = new vtkActor();
LineActor.SetMapper(LineMapper);
LineActor.GetProperty().SetColor(ActorColor);
LineActor.GetProperty().SetLineWidth(3);
vtkTubeFilter TubeFilter = new vtkTubeFilter();
TubeFilter.SetInputConnection(LineSource.GetOutputPort());
TubeFilter.SetRadius(0.025);
TubeFilter.SetNumberOfSides(50);
TubeFilter.Update();
vtkPolyDataMapper TubeMapper = new vtkPolyDataMapper();
TubeMapper.SetInputConnection(TubeFilter.GetOutputPort());
vtkActor TubeActor = new vtkActor();
TubeActor.SetMapper(TubeMapper);
//Make the tube have some transparency.
TubeActor.GetProperty().SetOpacity(0.5);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise the arrow
ren.AddActor(LineActor);
ren.AddActor(TubeActor);
ren.SetBackground(BgColor);
ren.ResetCamera();
renWin.SetSize(300,300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}