TriangleColoredPoints
Repository source: TriangleColoredPoints
Description¶
This example shows how by adding a color to each vertex of a triangle, the triangle's color will be smoothly varying between the colors of the vertices.
Question
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Code¶
TriangleColoredPoints.java
import vtk.vtkRenderWindow;
import vtk.vtkActor;
import vtk.vtkPoints;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderer;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkPolyData;
import vtk.vtkTriangle;
import vtk.vtkUnsignedCharArray;
import vtk.vtkCellArray;
import vtk.vtkNamedColors;
public class TriangleColoredPoints
{
//-----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String args[])
{
vtkNamedColors colors = new vtkNamedColors();
//Renderer Background Color
double Bgcolor[] = new double[4];
colors.GetColor("Black", Bgcolor);
// Setup points
vtkPoints Points = new vtkPoints();
Points.InsertNextPoint(0.0, 0.0, 0.0);
Points.InsertNextPoint(1.0, 0.0, 0.0);
Points.InsertNextPoint(0.0, 1.0, 0.0);
//Setup the colors array
vtkUnsignedCharArray Colors = new vtkUnsignedCharArray();
Colors.SetNumberOfComponents(3);
Colors.SetName("Colors");
//Add the three colors we have created to the array
Colors.InsertNextTuple3(255,0, 0);
Colors.InsertNextTuple3(0, 255, 0);
Colors.InsertNextTuple3(0, 0, 255);
//Create a triangle
vtkCellArray Triangles = new vtkCellArray();
vtkTriangle Triangle = new vtkTriangle();
Triangle.GetPointIds().SetId(0, 0);
Triangle.GetPointIds().SetId(1, 1);
Triangle.GetPointIds().SetId(2, 2);
Triangles.InsertNextCell(Triangle);
//Create a polydata object and add everything to it
vtkPolyData PolyData = new vtkPolyData();
PolyData.SetPoints(Points);
PolyData.SetPolys(Triangles);
PolyData.GetPointData().SetScalars(Colors);
vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
Mapper.SetInputData(PolyData);
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
//Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualize the actor
ren.AddActor(Actor);
ren.SetBackground(Bgcolor);
renWin.SetSize(300, 300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}