Reflection
Repository source: Reflection
Description¶
Java Program to visualize reflection in VTK.
Other languages
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Question
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Code¶
Reflection.java
import vtk.vtkActor;
import vtk.vtkNativeLibrary;
import vtk.vtkConeSource;
import vtk.vtkReflectionFilter;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkDataSetMapper;
import vtk.vtkPolyDataMapper;
import vtk.vtkNamedColors;
public class Reflection
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors Color = new vtkNamedColors();
//For Cone Actor
double ConeActorColor[] = new double[4];
//For Reflection Actor
double ReflectionActorColor[] = new double[4];
//Renderer Background Color
double BgColor[] = new double[4];
//Change Color Name to Use your own Color for Cone Actor
Color.GetColor("Mint",ConeActorColor);
//Change Color Name to Use your own Color for Reflection Actor
Color.GetColor("Tomato",ReflectionActorColor);
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("Wheat",BgColor);
// Create a Cone
vtkConeSource ConeSource = new vtkConeSource();
ConeSource.Update();
// Create a mapper and actor
vtkPolyDataMapper ConeMapper = new vtkPolyDataMapper();
ConeMapper.SetInputConnection(ConeSource.GetOutputPort());
vtkActor ConeActor = new vtkActor();
ConeActor.SetMapper(ConeMapper);
ConeActor.GetProperty().SetColor(ConeActorColor);
// Reflection
vtkReflectionFilter ReflectionFilter = new vtkReflectionFilter();
ReflectionFilter.SetInputConnection(ConeSource.GetOutputPort());
ReflectionFilter.CopyInputOff();
ReflectionFilter.Update();
vtkDataSetMapper ReflectionMapper = new vtkDataSetMapper();
ReflectionMapper.SetInputConnection(ReflectionFilter.GetOutputPort());
vtkActor ReflectionActor = new vtkActor();
ReflectionActor.SetMapper(ReflectionMapper);
ReflectionActor.GetProperty().SetColor(ReflectionActorColor);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise the arrow
ren.AddActor(ConeActor);
ren.AddActor(ReflectionActor);
ren.SetBackground(BgColor);
ren.ResetCamera();
renWin.SetSize(300,300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}