KochanekSpline
Repository source: KochanekSpline
Description¶
The vtkKochanekSpline provides three parameters to control the shape of the spline:
- Tension - Changes the length of the tangent vector
- Bias - Primarily changes the direction of the tangent vector
- Continuity - Changes the sharpness in change between tangents
Other languages
See (Cxx)
Question
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Code¶
KochanekSpline.java
import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkPointSource;
import vtk.vtkPoints;
import vtk.vtkKochanekSpline;
import vtk.vtkParametricSpline;
import vtk.vtkParametricFunctionSource;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkPolyData;
import vtk.vtkSphereSource;
import vtk.vtkGlyph3DMapper;
public class KochanekSpline
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors Color = new vtkNamedColors();
//For Actor Color
double ActorColor[] = new double[4];
//For Point Actor Color
double PointActorColor[] = new double[4];
//Renderer Background Color
double BgColor[] = new double[4];
//Change Color Name to Use your own Color for Change Actor Color
Color.GetColor("DarkSlateGrey",ActorColor);
//Change Color Name to Use your own Color for Change Outline Actor Color
Color.GetColor("Red",PointActorColor);
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("White",BgColor);
int numberOfPoints = 10;
vtkPointSource pointSource = new vtkPointSource();
pointSource.SetNumberOfPoints(numberOfPoints);
pointSource.Update();
vtkPoints Points = pointSource.GetOutput().GetPoints();
vtkKochanekSpline xSpline = new vtkKochanekSpline();
vtkKochanekSpline ySpline = new vtkKochanekSpline();
vtkKochanekSpline zSpline = new vtkKochanekSpline();
vtkParametricSpline spline = new vtkParametricSpline();
spline.SetXSpline(xSpline);
spline.SetYSpline(ySpline);
spline.SetZSpline(zSpline);
spline.SetPoints(Points);
vtkParametricFunctionSource functionSource = new vtkParametricFunctionSource();
functionSource.SetParametricFunction(spline);
functionSource.SetUResolution(50*numberOfPoints);
functionSource.SetVResolution(50*numberOfPoints);
functionSource.SetWResolution(50*numberOfPoints);
functionSource.Update();
vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
Mapper.SetInputConnection(functionSource.GetOutputPort());
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
Actor.GetProperty().SetColor(ActorColor);
Actor.GetProperty().SetLineWidth(3.0);
//Glyph the points
vtkSphereSource Sphere = new vtkSphereSource();
Sphere.SetRadius(0.02);
Sphere.SetPhiResolution(21);
Sphere.SetThetaResolution(21);
vtkPolyData polyData = new vtkPolyData();
polyData.SetPoints(Points);
vtkGlyph3DMapper PointMapper = new vtkGlyph3DMapper();
PointMapper.SetInputData(polyData);
PointMapper.SetSourceConnection(Sphere.GetOutputPort());
vtkActor PointActor = new vtkActor();
PointActor.SetMapper(PointMapper);
PointActor.GetProperty().SetColor(PointActorColor);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise the arrow
ren.AddActor(Actor);
ren.AddActor(PointActor);
ren.SetBackground(BgColor);
ren.ResetCamera();
renWin.SetSize(300,300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}