ColoredPoints
Repository source: ColoredPoints
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Code¶
ColoredPoints.java
import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkPoints;
import vtk.vtkPolyData;
import vtk.vtkVertexGlyphFilter;
import vtk.vtkUnsignedCharArray;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
public class ColoredPoints
{
//-----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// ----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors colors = new vtkNamedColors();
//Renderer Background Color
double Bgcolor[] = new double[4];
colors.GetColor("Snow", Bgcolor);
vtkPoints Points = new vtkPoints();
Points.InsertNextPoint(0.0, 0.0, 0.0);
Points.InsertNextPoint(1.0, 0.0, 0.0);
Points.InsertNextPoint(0.0, 1.0, 0.0);
vtkPolyData PointsPolydata = new vtkPolyData();
PointsPolydata.SetPoints(Points);
vtkVertexGlyphFilter VertexFilter = new vtkVertexGlyphFilter();
VertexFilter.SetInputData(PointsPolydata);
VertexFilter.Update();
vtkPolyData Polydata = new vtkPolyData();
Polydata.ShallowCopy(VertexFilter.GetOutput());
vtkUnsignedCharArray Colors = new vtkUnsignedCharArray();
Colors.SetNumberOfComponents(3);
Colors.SetName("Colors");
Colors.InsertNextTuple3(0,139,0);
Colors.InsertNextTuple3(139,0, 0);
Colors.InsertNextTuple3(0, 0,139);
Polydata.GetPointData().SetScalars(Colors);
//Visualize
vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
Mapper.SetInputData(Polydata);
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
Actor.GetProperty().SetPointSize(15);
//Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise the Actor
ren.AddActor(Actor);
ren.SetBackground(Bgcolor);
renWin.SetSize(300, 300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}