ColorDisconnectedRegions
Repository source: ColorDisconnectedRegions
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Code¶
ColorDisconnectedRegions.java
import vtk.vtkActor;
import vtk.vtkAppendPolyData;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataConnectivityFilter;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderer;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkSphereSource;
public class ColorDisconnectedRegions {
private static final long serialVersionUID = 1L;
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static {
if (!vtkNativeLibrary.LoadAllNativeLibraries()) {
for (vtkNativeLibrary lib : vtkNativeLibrary.values()) {
if (!lib.IsLoaded()) {
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[]) {
// Create some spheres
vtkSphereSource sphere1 = new vtkSphereSource();
sphere1.Update();
vtkSphereSource sphere2 = new vtkSphereSource();
sphere2.SetCenter(5.0, 0.0, 0.0);
sphere2.Update();
vtkSphereSource sphere3 = new vtkSphereSource();
sphere3.SetCenter(10.0, 0.0, 0.0);
sphere3.Update();
vtkAppendPolyData appendFilter = new vtkAppendPolyData();
appendFilter.AddInputConnection(sphere1.GetOutputPort());
appendFilter.AddInputConnection(sphere2.GetOutputPort());
appendFilter.AddInputConnection(sphere3.GetOutputPort());
appendFilter.Update();
vtkPolyDataConnectivityFilter connectivityFilter = new vtkPolyDataConnectivityFilter();
connectivityFilter.SetInputConnection(appendFilter.GetOutputPort());
connectivityFilter.SetExtractionModeToAllRegions();
connectivityFilter.ColorRegionsOn();
connectivityFilter.Update();
//Create a Mapper and Actor
vtkPolyDataMapper mapper = new vtkPolyDataMapper();
mapper.SetInputConnection(connectivityFilter.GetOutputPort());
mapper.SetScalarRange(connectivityFilter.GetOutput().GetPointData().GetArray("RegionId").GetRange());
mapper.Update();
vtkActor actor = new vtkActor();
actor.SetMapper(mapper);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise the arrow
ren.AddActor(actor);
ren.ResetCamera();
ren.GetActiveCamera().Zoom(0.9);
renWin.SetSize(600, 600);
renWin.Render();
iren.Initialize();
iren.Start();
}
}