ColorCells
Repository source: ColorCells
Description¶
This example shows how to assign specific colors to individual cells of a vtkPolyData using a vtkLookupTable. The vtkCellData has a vtkFloatArray that contains a scalar values.
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Code¶
ColorCells.java
import vtk.vtkActor;
import vtk.vtkFloatArray;
import vtk.vtkLookupTable;
import vtk.vtkNamedColors;
import vtk.vtkNativeLibrary;
import vtk.vtkPlaneSource;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderer;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
public class ColorCells {
private static final long serialVersionUID = 1L;
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static {
if (!vtkNativeLibrary.LoadAllNativeLibraries()) {
for (vtkNativeLibrary lib : vtkNativeLibrary.values()) {
if (!lib.IsLoaded()) {
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[]) {
// Provide some geometry
int xResolution = 3;
int yResolution = 3;
vtkPlaneSource aPlane = new vtkPlaneSource();
aPlane.SetXResolution(xResolution);
aPlane.SetYResolution(yResolution);
// Create cell data
vtkFloatArray cellData = new vtkFloatArray();
for (int i = 0; i < xResolution * yResolution; i++) {
cellData.InsertNextValue(i + 1);
}
// Fill in a few known colors, the rest will be generated if needed
vtkNamedColors color = new vtkNamedColors();
//Renderer Background Color
double BgColor[] = new double[4];
color.GetColor("DarkGray", BgColor);
// Assign some colors to an array
double[][] tableColors = new double[11][4];
color.GetColor("Black", tableColors[0]);
color.GetColor("Banana", tableColors[1]);
color.GetColor("Tomato", tableColors[2]);
color.GetColor("Wheat", tableColors[3]);
color.GetColor("Lavender", tableColors[4]);
color.GetColor("Flesh", tableColors[5]);
color.GetColor("Raspberry", tableColors[6]);
color.GetColor("Salmon", tableColors[7]);
color.GetColor("Mint", tableColors[8]);
color.GetColor("Peacock", tableColors[9]);
color.GetColor("DarkGray", tableColors[10]);
// Create a lookup table to map cell data to colors
vtkLookupTable lut = new vtkLookupTable();
int tableSize = Math.max(xResolution * yResolution + 1, 10);
lut.SetNumberOfTableValues(tableSize);
lut.Build();
for (int i = 0; i < tableSize; ++i) {
lut.SetTableValue(i, tableColors[i]);
}
// Force an update so we can set cell data
aPlane.Update();
aPlane.GetOutput().GetCellData().SetScalars(cellData);
// Create a mapper and actor
vtkPolyDataMapper mapper = new vtkPolyDataMapper();
mapper.SetInputConnection(aPlane.GetOutputPort());
mapper.SetScalarRange(0, tableSize - 1);
mapper.SetLookupTable(lut);
vtkActor actor = new vtkActor();
actor.SetMapper(mapper);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise the arrow
ren.AddActor(actor);
ren.SetBackground(BgColor);
ren.ResetCamera();
renWin.SetSize(600, 600);
renWin.Render();
iren.Initialize();
iren.Start();
}
}