MedicalDemo1
Repository source: MedicalDemo1
Description¶
The skin extracted from a CT dataset of the head.
usage
MedicalDemo1 FullHead.mhd
Note
This original source code for this example is here.
Info
See Figure 12-2 in Chapter 12 the VTK Textbook.
Info
The example uses src/Testing/Data/FullHead.mhd
which references src/Testing/Data/FullHead.raw.gz
.
Other languages
See (Cxx), (Python), (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
MedicalDemo1.java
import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkMetaImageReader;
import vtk.vtkMarchingCubes;
import vtk.vtkOutlineFilter;
import vtk.vtkCamera;
public class MedicalDemo1
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String args[])
{
//parse command line arguments
if (args.length != 1)
{
System.err.println("Usage: java -classpath ... Filename(.mhd) e.g FullHead.mhd");
return;
}
String inputFilename = args[0];
vtkNamedColors colors = new vtkNamedColors();
//For skin Color
double skinColor[] = new double[4];
//For outline Color
double outlineColor[] = new double[4];
//Renderer Background Color
double Bgcolor[] = new double[4];
colors.GetColor("Coral", skinColor);
colors.GetColor("Black", outlineColor);
colors.GetColor("SteelBlue", Bgcolor);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
vtkMetaImageReader reader = new vtkMetaImageReader();
reader.SetFileName(inputFilename);
// An isosurface, or contour value of 500 is known to correspond to the skin of the patient.
vtkMarchingCubes skinExtractor = new vtkMarchingCubes();
skinExtractor.SetInputConnection(reader.GetOutputPort());
skinExtractor.SetValue(0, 500);
vtkPolyDataMapper skinMapper = new vtkPolyDataMapper();
skinMapper.SetInputConnection(skinExtractor.GetOutputPort());
skinMapper.ScalarVisibilityOff();
vtkActor skin = new vtkActor();
skin.SetMapper(skinMapper);
skin.GetProperty().SetDiffuseColor(skinColor);
// An outline provides context around the data.
vtkOutlineFilter outlineData = new vtkOutlineFilter();
outlineData.SetInputConnection(reader.GetOutputPort());
vtkPolyDataMapper mapOutline = new vtkPolyDataMapper();
mapOutline.SetInputConnection(outlineData.GetOutputPort());
vtkActor outline = new vtkActor();
outline.SetMapper(mapOutline);
outline.GetProperty().SetColor(outlineColor);
// It is convenient to create an initial view of the data.
// The FocalPoint and Position form a vector direction.
// Later on (ResetCamera() method) this vector is used to position the camera to look at the data in this direction.
vtkCamera aCamera = new vtkCamera();
aCamera.SetViewUp (0, 0, -1);
aCamera.SetPosition (0, -1, 0);
aCamera.SetFocalPoint (0, 0, 0);
aCamera.ComputeViewPlaneNormal();
aCamera.Azimuth(30.0);
aCamera.Elevation(30.0);
// Actors are added to the renderer. An initial camera view is created.
// The Dolly() method moves the camera towards the FocalPoint, thereby enlarging the image.
ren.AddActor(outline);
ren.AddActor(skin);
ren.SetActiveCamera(aCamera);
ren.ResetCamera ();
aCamera.Dolly(1.0);
// Set a background color for the renderer and set the size of the
// render window (expressed in pixels).
ren.SetBackground(Bgcolor);
// Note that when camera movement occurs (as it does in the Dolly()
// method), the clipping planes often need adjusting. Clipping planes
// consist of two planes: near and far along the view direction. The
// near plane clips out objects in front of the plane; the far plane
// clips out objects behind the plane. This way only what is drawn
// between the planes is actually rendered.
ren.ResetCameraClippingRange ();
renWin.SetSize(300, 300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}