TrackballActor
Repository source: TrackballActor
Description¶
This example shows how to visualize data in "trackball" mode. That is, click and drag actors is the way to interact.
Contrast this with TrackballCamera.
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Code¶
TrackballActor.java
import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkSphereSource;
import vtk.vtkConeSource;
import vtk.vtkInteractorStyleTrackballActor;
public class TrackballActor
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String args[])
{
vtkNamedColors colors = new vtkNamedColors();
//Renderer Background Color
double Bgcolor[] = new double[4];
colors.GetColor("SteelBlue", Bgcolor);
// Create a sphere
vtkSphereSource sphereSource = new vtkSphereSource();
sphereSource.SetCenter(1.0, 0.0, 0.0 );
sphereSource.Update();
vtkPolyDataMapper sphereMapper = new vtkPolyDataMapper();
sphereMapper .SetInputData (sphereSource.GetOutput());
vtkActor sphereActor = new vtkActor();
sphereActor.SetMapper(sphereMapper);
// Create a Cone
vtkConeSource ConeSource = new vtkConeSource();
vtkPolyDataMapper coneMapper = new vtkPolyDataMapper();
coneMapper.SetInputConnection(ConeSource.GetOutputPort());
vtkActor coneActor = new vtkActor();
coneActor.SetMapper(coneMapper);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise
ren.AddActor(sphereActor);
ren.AddActor(coneActor);
ren.SetBackground(Bgcolor);
renWin.SetWindowName("Trackball Actor");
renWin.SetSize(300, 300);
renWin.Render();
vtkInteractorStyleTrackballActor style = new vtkInteractorStyleTrackballActor();
iren.SetInteractorStyle(style);
iren.Initialize();
iren.Start();
}
}