InteractorStyleTerrain
Repository source: InteractorStyleTerrain
Description¶
vtkInteractorStyleTerrain object is used to manipulate a camera which is viewing a scene with a natural view up, e.g., terrain.
The camera in such a scene is manipulated by specifying azimuth (angle around the view up vector) and elevation (the angle from the horizon).
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Question
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Code¶
InteractorStyleTerrain.java
import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkSphereSource;
import vtk.vtkInteractorStyleTerrain;
public class InteractorStyleTerrain
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors colors = new vtkNamedColors();
//Renderer Background Color
double Bgcolor[] = new double[4];
colors.GetColor("White", Bgcolor);
vtkSphereSource Sphere = new vtkSphereSource();
Sphere.Update();
// Create a mapper
vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
Mapper.SetInputConnection(Sphere.GetOutputPort());
// Create an actor
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Add the actors to the scene
ren.AddActor(Actor);
ren.SetBackground(Bgcolor);
renWin.SetSize(300, 300);
renWin.Render();
vtkInteractorStyleTerrain style = new vtkInteractorStyleTerrain();
iren.SetInteractorStyle(style);
iren.Initialize();
iren.Start();
}
}