Assembly
Repository source: Assembly
Description¶
vtkAssembly is an object that groups vtkProp3Ds, its subclasses, and other assemblies into a tree-like hierarchy.
The vtkProp3Ds and assemblies can then be transformed together by transforming just the root assembly of the hierarchy.
Other languages
See (Cxx), (PythonicAPI)
Question
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Code¶
Assembly.java
import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkSphereSource;
import vtk.vtkCubeSource;
import vtk.vtkAssembly;
import vtk.vtkTransform;
import vtk.vtkPropCollection;
public class Assembly
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors colors = new vtkNamedColors();
//For sphereActor Color
double sphereActorColor[] = new double[4];
//For cubeActor Color
double cubeActorColor[] = new double[4];
//Renderer Background Color
double Bgcolor[] = new double[4];
colors.GetColor("Banana", sphereActorColor);
colors.GetColor("Tomato", cubeActorColor);
colors.GetColor("SlateGray", Bgcolor);
// Create a sphere
vtkSphereSource sphereSource = new vtkSphereSource();
sphereSource.Update();
vtkPolyDataMapper sphereMapper = new vtkPolyDataMapper();
sphereMapper.SetInputConnection(sphereSource.GetOutputPort());
vtkActor sphereActor = new vtkActor();
sphereActor.SetMapper(sphereMapper);
sphereActor.GetProperty().SetColor(sphereActorColor);
// Create a cube
vtkCubeSource cubeSource = new vtkCubeSource();
cubeSource.SetCenter(5.0, 0.0, 0.0);
cubeSource.Update();
vtkPolyDataMapper cubeMapper = new vtkPolyDataMapper();
cubeMapper.SetInputConnection(cubeSource.GetOutputPort());
vtkActor cubeActor = new vtkActor();
cubeActor.SetMapper(cubeMapper);
cubeActor.GetProperty().SetColor(cubeActorColor);
// Combine the sphere and cube into an assembly
vtkAssembly assembly = new vtkAssembly();
assembly.AddPart(sphereActor);
assembly.AddPart(cubeActor);
// Apply a transform to the whole assembly
vtkTransform transform = new vtkTransform();
transform.PostMultiply(); //this is the key line
transform.Translate(5.0, 0, 0);
assembly.SetUserTransform(transform);
// Extract each actor from the assembly and change its opacity
vtkPropCollection collection = new vtkPropCollection();
assembly.GetActors(collection);
collection.InitTraversal();
cubeActor.GetProperty().SetOpacity(0.5);
sphereActor.GetProperty().SetOpacity(0.5);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualize
ren.AddActor(assembly);
ren.SetBackground(Bgcolor);
renWin.SetSize(300, 300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}