PassThrough
Repository source: PassThrough
Description¶
vtkPassThrough object copies the input into the output.
The output type is always the same as the input object type.
Other languages
See (Cxx)
Question
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Code¶
PassThrough.java
import vtk.vtkNativeLibrary;
import vtk.vtkPassThrough;
import vtk.vtkSphereSource;
public class PassThrough
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String args[])
{
// Create a sphere
vtkSphereSource sphereSource = new vtkSphereSource();
sphereSource.Update();
System.out.println("Points before:" + " " + sphereSource.GetOutput().GetNumberOfPoints());
vtkPassThrough passThrough = new vtkPassThrough();
passThrough.SetInputConnection(sphereSource.GetOutputPort());
passThrough.Update();
passThrough.GetOutput();
System.out.println("Points after:" + " " + sphereSource.GetOutput().GetNumberOfPoints());
}
}