SampleFunction
Repository source: SampleFunction
Description¶
vtkSampleFunction is a source object that evaluates an implicit function and normals at each point in a vtkStructuredPoints.
The user can specify the sample dimensions and location in space to perform the sampling. To create closed surfaces (in conjunction with the vtkContourFilter), capping can be turned on to set a particular value on the boundaries of the sample space.
Other languages
See (Cxx), (Python), (PythonicAPI), (CSharp)
Question
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Code¶
SampleFunction.java
import vtk.vtkNativeLibrary;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkPolyDataMapper;
import vtk.vtkSuperquadric;
import vtk.vtkSampleFunction;
import vtk.vtkContourFilter;
import vtk.vtkOutlineFilter;
public class SampleFunction
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String args[])
{
vtkNamedColors Color = new vtkNamedColors();
//For Outline Actor Color
double OutlineActorColor[] = new double[4];
//Renderer Background Color
double BgColor[] = new double[4];
//Change Color Name to Use your own Color for Change Actor Color
Color.GetColor("Black",OutlineActorColor);
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("Tan",BgColor);
vtkSuperquadric implicitFunction = new vtkSuperquadric();
implicitFunction.SetPhiRoundness(2.5);
implicitFunction.SetThetaRoundness(.5);
//Sample the function
vtkSampleFunction sample = new vtkSampleFunction();
sample.SetSampleDimensions(50,50,50);
sample.SetImplicitFunction(implicitFunction);
double value = 2.0;
double xmin = -value, xmax = value, ymin = -value, ymax = value, zmin = -value, zmax = value;
sample.SetModelBounds(xmin, xmax, ymin, ymax, zmin, zmax);
//Create the 0 isosurface
vtkContourFilter contours = new vtkContourFilter();
contours.SetInputConnection(sample.GetOutputPort());
contours.GenerateValues(1, 2.0, 2.0);
//Map the contours to graphical primitives
vtkPolyDataMapper contourMapper = new vtkPolyDataMapper();
contourMapper.SetInputConnection(contours.GetOutputPort());
contourMapper.SetScalarRange(0.0, 1.2);
//Create an actor for the contours
vtkActor contourActor = new vtkActor();
contourActor.SetMapper(contourMapper);
//create a box around the function to indicate the sampling volume --
//Create outline
vtkOutlineFilter outline = new vtkOutlineFilter();
outline.SetInputConnection(sample.GetOutputPort());
// Map it to graphics primitives
vtkPolyDataMapper outlineMapper = new vtkPolyDataMapper();
outlineMapper.SetInputConnection(outline.GetOutputPort());
// Create an actor for it
vtkActor outlineActor = new vtkActor();
outlineActor.SetMapper(outlineMapper);
outlineActor.GetProperty().SetColor(OutlineActorColor);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
ren.AddActor(contourActor);
ren.AddActor(outlineActor);
ren.SetBackground(BgColor);
renWin.SetSize(300,300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}