WriteSTL
Repository source: WriteSTL
Description¶
vtkSTLWriter object writes Stereo Lithography (.stl) files in either ASCII or binary form.
An STL file describes a triangulated three-dimensional surface by the unit normal and vertices (ordered by the right-hand rule) of the triangles.
This example saves a 3D geometric data stored in a to an STL file.
Other languages
See (Cxx), (Python), (PythonicAPI)
Question
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Code¶
WriteSTL.java
import vtk.vtkNativeLibrary;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkPolyDataMapper;
import vtk.vtkSTLReader;
import vtk.vtkSTLWriter;
import vtk.vtkSphereSource;
public class WriteSTL
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String args[])
{
//parse command line arguments
if (args.length != 1)
{
System.err.println("Usage: java -classpath ... Filename(.stl) e.g sphere.stl");
return;
}
String Filename = args[0];
vtkNamedColors Color = new vtkNamedColors();
//Renderer Background Color
double BgColor[] = new double[4];
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("Seagreen",BgColor);
vtkSphereSource sphereSource = new vtkSphereSource();
sphereSource.Update();
vtkSTLWriter stlWriter = new vtkSTLWriter();
stlWriter.SetFileName(Filename);
stlWriter.SetInputConnection(sphereSource.GetOutputPort());
stlWriter.Write();
//Read and display for verification
vtkSTLReader reader = new vtkSTLReader();
reader.SetFileName(Filename);
reader.Update();
//Create a mapper and actor
vtkPolyDataMapper mapper = new vtkPolyDataMapper();
mapper.SetInputConnection(reader.GetOutputPort());
vtkActor actor = new vtkActor();
actor.SetMapper(mapper);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
ren.AddActor(actor);
ren.SetBackground(BgColor);
renWin.SetSize(300,300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}