ParticleReader
Repository source: ParticleReader
Description¶
vtkParticleReader object reads either a binary or a text file of particles.
Each particle can have associated with it an optional scalar value. So the format is: x, y, z, scalar (all floats or doubles). The text file can consist of a comma delimited set of values.
In most cases vtkParticleReader can automatically determine whether the file is text or binary.
Question
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Code¶
ParticleReader.java
import vtk.vtkNativeLibrary;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkPolyDataMapper;
import vtk.vtkParticleReader;
public class ParticleReader
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String args[])
{
//parse command line arguments
if (args.length != 1)
{
System.err.println("Usage: java -classpath ... Filename(.raw) e.g Particles.raw");
return;
}
String Filename = args[0];
vtkNamedColors Color = new vtkNamedColors();
//Renderer Background Color
double BgColor[] = new double[4];
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("Navy",BgColor);
// Read the file
vtkParticleReader reader = new vtkParticleReader();
reader.SetFileName(Filename);
reader.SetDataByteOrderToBigEndian();
reader.Update();
// Create a mapper and actor
vtkPolyDataMapper mapper = new vtkPolyDataMapper();
mapper.SetInputConnection(reader.GetOutputPort());
System.out.println("number of pieces:" + " " + mapper.GetNumberOfPieces());
mapper.SetScalarRange(4, 9);
vtkActor actor = new vtkActor();
actor.SetMapper(mapper);
actor.GetProperty().SetPointSize(4);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
ren.AddActor(actor);
ren.SetBackground(BgColor);
renWin.SetSize(300,300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}