HyperTreeGridSource
Repository source: HyperTreeGridSource
Description¶
Java Program to Demonstrate Hyper Tree Grid Source.
Other languages
See (Cxx), (Python), (PythonicAPI)
Question
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Code¶
HyperTreeGridSource.java
import vtk.vtkNativeLibrary;
import vtk.vtkActor;
import vtk.vtkHyperTreeGridSource;
import vtk.vtkShrinkFilter;
import vtk.vtkDataSetMapper;
import vtk.vtkNamedColors;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
public class HyperTreeGridSource {
//private static final long serialVersionUID = 1L;
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static {
if (!vtkNativeLibrary.LoadAllNativeLibraries()) {
for (vtkNativeLibrary lib : vtkNativeLibrary.values()) {
if (!lib.IsLoaded()) {
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[]) {
vtkNamedColors Color = new vtkNamedColors();
//For Actor Color
double ActorColor[] = new double[4];
//For Renderer Background Color
double BgColor[] = new double[4];
//Change Color Name to Use your own Color for Change Actor Color
Color.GetColor("Burlywood",ActorColor);
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("Teal",BgColor);
// Create hyper tree grid source
vtkHyperTreeGridSource Source = new vtkHyperTreeGridSource();
Source.SetMaximumLevel(6);
Source.SetGridSize(3, 3, 2);
Source.SetGridScale(1.5, 1.0, 0.7);
Source.SetDimension(3);
Source.SetBranchFactor(4);
Source.SetDescriptor("RRR .R. .RR ..R ..R .R.|R.......................... ........................... ........................... .............R............. ....RR.RR........R......... .....RRRR.....R.RR......... ........................... ........................... ...........................|........................... ........................... ........................... ...RR.RR.......RR.......... ........................... RR......................... ........................... ........................... ........................... ........................... ........................... ........................... ........................... ............RRR............|........................... ........................... .......RR.................. ........................... ........................... ........................... ........................... ........................... ........................... ........................... ...........................|........................... ..........................." );
Source.Update();
vtkShrinkFilter Shrink = new vtkShrinkFilter();
Shrink.SetInputConnection(Source.GetOutputPort());
Shrink.SetShrinkFactor(0.8);
vtkDataSetMapper Mapper = new vtkDataSetMapper();
Mapper.SetInputConnection(Shrink.GetOutputPort());
Mapper.ScalarVisibilityOff();
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
Actor.GetProperty().SetDiffuseColor(ActorColor);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise the arrow
ren.AddActor(Actor);
ren.SetBackground(BgColor);
ren.ResetCamera();
ren.ResetCameraClippingRange();
ren.GetActiveCamera().Azimuth(150);
ren.GetActiveCamera().Elevation(130);
ren.ResetCameraClippingRange();
renWin.SetSize(300, 300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}