Vertex
Repository source: Vertex
Description¶
Java Program to display a Vertex. The vertex is a primary zero-dimensional cell. It is defined by a single point.
Question
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Code¶
Vertex.java
import vtk.vtkActor;
import vtk.vtkNativeLibrary;
import vtk.vtkPoints;
import vtk.vtkVertex;
import vtk.vtkCellArray;
import vtk.vtkPolyData;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkNamedColors;
public class Vertex
{
//-----------------------------------------------------------------
//Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
public static void main(String s[])
{
vtkNamedColors Color = new vtkNamedColors();
//For Actor Color
double ActorColor[] = new double[4];
//Renderer Background Color
double BgColor[] = new double[4];
//Change Color Name to Use your own Color for Change Actor Color
Color.GetColor("OrangeRed",ActorColor);
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("DarkSlateGray",BgColor);
//Create a 3D Point
vtkPoints Points = new vtkPoints();
Points.InsertNextPoint(0.0,0.0,0.0);
//Create A Vertex Which in turn represents a 3D point
vtkVertex Vertex = new vtkVertex();
Vertex.GetPointIds().SetId(0, 0);
//Create a Cell Array - a raw integer list that explicitly represents cell connectivity
vtkCellArray Vertices = new vtkCellArray();
Vertices.InsertNextCell(Vertex);
//Create a PolyData which represents a geometric structure
//consisting of vertices, lines, polygons, and/or triangle strips
vtkPolyData PolyData = new vtkPolyData();
PolyData.SetPoints(Points);
PolyData.SetVerts(Vertices);
//Create a Mapper and Actor
vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
Mapper.SetInputData(PolyData);
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
Actor.GetProperty().SetPointSize(15);
Actor.GetProperty().SetColor(ActorColor);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise the arrow
ren.AddActor(Actor);
ren.SetBackground(BgColor);
renWin.SetSize(300, 300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}