Triangle
Repository source: Triangle
Description¶
Java Program to visualize a Triangle The triangle is a primary two-dimensional cell. The triangle is defined by a counterclockwise ordered list of three points. The order of the points specifies the direction of the surface normal using the right-hand rule.
Question
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Code¶
Triangle.java
import vtk.vtkActor;
import vtk.vtkNativeLibrary;
import vtk.vtkPoints;
import vtk.vtkCellArray;
import vtk.vtkPolyData;
import vtk.vtkTriangle;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkNamedColors;
public class Triangle
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors Color = new vtkNamedColors();
//For Actor Color
double ActorColor[] = new double[4];
//Renderer Background Color
double BgColor[] = new double[4];
//Change Color Name to Use your own Color for Change Actor Color
Color.GetColor("Gold",ActorColor);
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("SpringGreen",BgColor);
// Create a triangle
vtkPoints Points = new vtkPoints();
Points.InsertNextPoint(1.0,0.0,0.0);
Points.InsertNextPoint(0.0,0.0,0.0);
Points.InsertNextPoint(0.0,1.0,0.0);
vtkTriangle Triangle = new vtkTriangle();
Triangle.GetPointIds().SetId(0, 0);
Triangle.GetPointIds().SetId(1, 1);
Triangle.GetPointIds().SetId(2, 2);
vtkCellArray CellArray = new vtkCellArray();
CellArray.InsertNextCell(Triangle);
// Create a polydata object
vtkPolyData TrianglePolyData = new vtkPolyData();
// Add the geometry and topology to the polydata
TrianglePolyData.SetPoints(Points);
TrianglePolyData.SetPolys(CellArray);
//Create a Mapper and Actor
vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
Mapper.SetInputData(TrianglePolyData);
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
Actor.GetProperty().EdgeVisibilityOn();
Actor.GetProperty().SetColor(ActorColor);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise the arrow
ren.AddActor(Actor);
ren.SetBackground(BgColor);
renWin.SetSize(300, 300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}