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EllipticalCylinder

Repository source: EllipticalCylinder

Description

The example creates an elliptical cross-section and stores it in a vtkPolyData. Then, the vtkLinearExtrusionFilter creates an elliptical cylinder by extruding the vtkPolyLine along a vector. The example sets the back-face property of the vtkActor to show the front and back face of the cylinder.

Other languages

See (Cxx), (Python)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

EllipticalCylinder.java

import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkPoints;
import vtk.vtkPolyLine;
import vtk.vtkCellArray;
import vtk.vtkLinearExtrusionFilter;
import vtk.vtkPolyDataMapper;
import vtk.vtkProperty;
import vtk.vtkCamera;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyData;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;



public class EllipticalCylinder  
{
  //private static final long serialVersionUID = 1L;


  // -----------------------------------------------------------------
  // Load VTK library and print which library was not properly loaded
  static 
  {
    if (!vtkNativeLibrary.LoadAllNativeLibraries()) 
    {
      for (vtkNativeLibrary lib : vtkNativeLibrary.values()) 
      {
        if (!lib.IsLoaded()) 
        {
          System.out.println(lib.GetLibraryName() + " not loaded");
        }
      }
    }
    vtkNativeLibrary.DisableOutputWindow(null);
  }
  // -----------------------------------------------------------------




  public static void main(String s[]) 
  {
    vtkNamedColors Color = new vtkNamedColors();

    //For Actor Color
    double ActorColor[] = new double[4];
    //For Line Actor Color
    double LineActorColor[] = new double[4];
    //For Back Color
    double BackColor[] = new double[4];
    //Renderer Background Color
    double BgColor[] = new double[4];


    //Change Color Name to Use your own Color for Change Actor Color
    Color.GetColor("Cyan",ActorColor);
    //Change Color Name to Use your own Color for Change line Actor Color
    Color.GetColor("OrangeRed",LineActorColor);
    //Change Color Name to Use your own Color for Back
    Color.GetColor("OrangeRed",BackColor);
    //Change Color Name to Use your own Color for Renderer Background
    Color.GetColor("DimGray",BgColor);


    double angle = 0;
    double r1, r2;
    double centerX, centerY;
    r1 = 50;
    r2 = 30;
    centerX = 10.0;
    centerY = 5.0;


    vtkPoints Points = new vtkPoints();
    int id = 0;
    while (angle <= 2.0 * Math.PI + (Math.PI / 60.0))
    {
      Points.InsertNextPoint(r1 * Math.cos(angle)+centerX,r2 * Math.sin(angle)+ centerY, 0.0);
      angle = angle + (Math.PI / 60.0);
      ++id;
    }

    vtkPolyLine Line = new vtkPolyLine();
    Line.GetPointIds().SetNumberOfIds(id);
    for(int i = 0; i <id; ++i)
    {
      Line.GetPointIds().SetId(i, i);
    }
    vtkCellArray Lines = new vtkCellArray();
    Lines.InsertNextCell(Line);

    vtkPolyData PolyData = new vtkPolyData();
    PolyData.SetPoints(Points);
    PolyData.SetLines(Lines);

    vtkLinearExtrusionFilter Extrude = new vtkLinearExtrusionFilter();
    Extrude.SetInputData(PolyData);
    Extrude.SetExtrusionTypeToNormalExtrusion();
    Extrude.SetVector(0, 0, 100);
    Extrude.Update();

    vtkPolyDataMapper LineMapper = new vtkPolyDataMapper();
    LineMapper.SetInputData(PolyData);

    vtkActor LineActor = new vtkActor();
    LineActor.SetMapper(LineMapper);
    LineActor.GetProperty().SetColor(LineActorColor);

    vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
    Mapper.SetInputConnection(Extrude.GetOutputPort());


    vtkProperty Back = new vtkProperty();
    Back.SetColor(BackColor);

    vtkActor Actor = new vtkActor();
    Actor.SetMapper(Mapper);
    Actor.GetProperty().SetColor(ActorColor);
    Actor.SetBackfaceProperty(Back);

    vtkCamera Camera = new vtkCamera();
    Camera.SetPosition(0, 1, 0);
    Camera.SetFocalPoint(0, 0, 0);
    Camera.SetViewUp(0, 0, 1);
    Camera.Azimuth(30);
    Camera.Elevation(30);


    // Create the renderer, render window and interactor.
    vtkRenderer ren = new vtkRenderer();
    vtkRenderWindow renWin = new vtkRenderWindow();
    renWin.AddRenderer(ren);
    vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
    iren.SetRenderWindow(renWin);

    // Visualise the arrow
    ren.AddActor(Actor);
    ren.AddActor(LineActor);
    ren.SetBackground(BgColor);
    ren.SetActiveCamera(Camera);
    ren.ResetCamera();
    ren.ResetCameraClippingRange();

    renWin.SetSize(300, 300);
    renWin.Render();


    iren.Initialize();
    iren.Start();

  }
}