EllipticalCylinder
Repository source: EllipticalCylinder
Description¶
The example creates an elliptical cross-section and stores it in a vtkPolyData. Then, the vtkLinearExtrusionFilter creates an elliptical cylinder by extruding the vtkPolyLine along a vector. The example sets the back-face property of the vtkActor to show the front and back face of the cylinder.
Question
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Code¶
EllipticalCylinder.java
import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkPoints;
import vtk.vtkPolyLine;
import vtk.vtkCellArray;
import vtk.vtkLinearExtrusionFilter;
import vtk.vtkPolyDataMapper;
import vtk.vtkProperty;
import vtk.vtkCamera;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyData;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
public class EllipticalCylinder
{
//private static final long serialVersionUID = 1L;
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors Color = new vtkNamedColors();
//For Actor Color
double ActorColor[] = new double[4];
//For Line Actor Color
double LineActorColor[] = new double[4];
//For Back Color
double BackColor[] = new double[4];
//Renderer Background Color
double BgColor[] = new double[4];
//Change Color Name to Use your own Color for Change Actor Color
Color.GetColor("Cyan",ActorColor);
//Change Color Name to Use your own Color for Change line Actor Color
Color.GetColor("OrangeRed",LineActorColor);
//Change Color Name to Use your own Color for Back
Color.GetColor("OrangeRed",BackColor);
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("DimGray",BgColor);
double angle = 0;
double r1, r2;
double centerX, centerY;
r1 = 50;
r2 = 30;
centerX = 10.0;
centerY = 5.0;
vtkPoints Points = new vtkPoints();
int id = 0;
while (angle <= 2.0 * Math.PI + (Math.PI / 60.0))
{
Points.InsertNextPoint(r1 * Math.cos(angle)+centerX,r2 * Math.sin(angle)+ centerY, 0.0);
angle = angle + (Math.PI / 60.0);
++id;
}
vtkPolyLine Line = new vtkPolyLine();
Line.GetPointIds().SetNumberOfIds(id);
for(int i = 0; i <id; ++i)
{
Line.GetPointIds().SetId(i, i);
}
vtkCellArray Lines = new vtkCellArray();
Lines.InsertNextCell(Line);
vtkPolyData PolyData = new vtkPolyData();
PolyData.SetPoints(Points);
PolyData.SetLines(Lines);
vtkLinearExtrusionFilter Extrude = new vtkLinearExtrusionFilter();
Extrude.SetInputData(PolyData);
Extrude.SetExtrusionTypeToNormalExtrusion();
Extrude.SetVector(0, 0, 100);
Extrude.Update();
vtkPolyDataMapper LineMapper = new vtkPolyDataMapper();
LineMapper.SetInputData(PolyData);
vtkActor LineActor = new vtkActor();
LineActor.SetMapper(LineMapper);
LineActor.GetProperty().SetColor(LineActorColor);
vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
Mapper.SetInputConnection(Extrude.GetOutputPort());
vtkProperty Back = new vtkProperty();
Back.SetColor(BackColor);
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
Actor.GetProperty().SetColor(ActorColor);
Actor.SetBackfaceProperty(Back);
vtkCamera Camera = new vtkCamera();
Camera.SetPosition(0, 1, 0);
Camera.SetFocalPoint(0, 0, 0);
Camera.SetViewUp(0, 0, 1);
Camera.Azimuth(30);
Camera.Elevation(30);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise the arrow
ren.AddActor(Actor);
ren.AddActor(LineActor);
ren.SetBackground(BgColor);
ren.SetActiveCamera(Camera);
ren.ResetCamera();
ren.ResetCameraClippingRange();
renWin.SetSize(300, 300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}