ConvexPointSet
Repository source: ConvexPointSet
Description¶
vtkConvexPointSet object represents a 3D cell defined by a convex set of points. An example of such a cell is an octant (from an octree).
vtkConvexPointSet uses the ordered triangulations approach (vtkOrderedTriangulator) to create triangulations guaranteed to be compatible across shared faces.
Other languages
See (Cxx), (Python), (PythonicAPI)
Question
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Code¶
ConvexPointSet.java
import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkConvexPointSet;
import vtk.vtkPoints;
import vtk.vtkUnstructuredGrid;
import vtk.vtkDataSetMapper;
import vtk.vtkSphereSource;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyData;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkGlyph3DMapper;
public class ConvexPointSet
{
//private static final long serialVersionUID = 1L;
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors Color = new vtkNamedColors();
//For Actor Color
double ActorColor[] = new double[4];
//For Point Actor Color
double PointActorColor[] = new double[4];
//Renderer Background Color
double BgColor[] = new double[4];
//Change Color Name to Use your own Color for Change Actor Color
Color.GetColor("Cyan",ActorColor);
//Change Color Name to Use your own Color for Change Point Actor Color
Color.GetColor("OrangeRed",PointActorColor);
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("DarkOrange",BgColor);
vtkConvexPointSet CPS = new vtkConvexPointSet();
vtkPoints Points = new vtkPoints();
Points.InsertNextPoint(0, 0, 0);
Points.InsertNextPoint(1, 0, 0);
Points.InsertNextPoint(1, 1, 0);
Points.InsertNextPoint(0, 1, 0);
Points.InsertNextPoint(0, 0, 1);
Points.InsertNextPoint(1, 0, 1);
Points.InsertNextPoint(1, 1, 1);
Points.InsertNextPoint(0, 1, 1);
Points.InsertNextPoint(0.5, 0, 0);
Points.InsertNextPoint(1, 0.5, 0);
Points.InsertNextPoint(0.5, 1, 0);
Points.InsertNextPoint(0, 0.5, 0);
Points.InsertNextPoint(0.5, 0.5, 0);
for (int i = 0; i < 13; ++i)
{
CPS.GetPointIds().InsertId(i, i);
}
vtkUnstructuredGrid UG = new vtkUnstructuredGrid();
UG.Allocate(1, 1);
UG.InsertNextCell(CPS.GetCellType(), CPS.GetPointIds());
UG.SetPoints(Points);
vtkDataSetMapper Mapper = new vtkDataSetMapper();
Mapper.SetInputData(UG);
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
Actor.GetProperty().SetColor(ActorColor);
Actor.GetProperty().SetLineWidth(3.0);
Actor.GetProperty().EdgeVisibilityOn();
// Glyph the points
vtkSphereSource Sphere = new vtkSphereSource();
Sphere.SetRadius(0.03);
Sphere.SetPhiResolution(21);
Sphere.SetThetaResolution(21);
vtkPolyData PolyData = new vtkPolyData();
PolyData.SetPoints(Points);
vtkGlyph3DMapper PointMapper = new vtkGlyph3DMapper();
PointMapper.SetInputData(PolyData);
PointMapper.SetSourceConnection(Sphere.GetOutputPort());
vtkActor PointActor = new vtkActor();
PointActor.SetMapper(PointMapper);
PointActor.GetProperty().SetColor(PointActorColor);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise the arrow
ren.AddActor(Actor);
ren.AddActor(PointActor);
ren.SetBackground(BgColor);
ren.ResetCamera();
ren.GetActiveCamera().Azimuth(210);
ren.GetActiveCamera().Elevation(30);
renWin.SetSize(300, 300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}