VertexGlyphFilter
Repository source: VertexGlyphFilter
Description¶
This example creates a set of points and adds a vertex at each point using vtkVertexGlyphFilter.
Question
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Code¶
VertexGlyphFilter.java
import vtk.vtkRenderWindow;
import vtk.vtkActor;
import vtk.vtkNativeLibrary;
import vtk.vtkPoints;
import vtk.vtkPolyData;
import vtk.vtkPolyDataMapper;
import vtk.vtkNamedColors;
import vtk.vtkRenderer;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkVertexGlyphFilter;
public class VertexGlyphFilter
{
//-----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String args[])
{
vtkNamedColors colors = new vtkNamedColors();
//For Actor Color
double actorColor[] = new double[4];
//Renderer Background Color
double Bgcolor[] = new double[4];
colors.GetColor("Black", actorColor);
colors.GetColor("Gold", Bgcolor);
vtkPoints Points = new vtkPoints();
Points.InsertNextPoint(0.0, 0.0, 0.0);
Points.InsertNextPoint(1.0, 1.0, 1.0);
Points.InsertNextPoint(2.0, 2.0, 2.0);
vtkPolyData PolyData = new vtkPolyData();
PolyData.SetPoints(Points);
vtkVertexGlyphFilter VGF = new vtkVertexGlyphFilter();
VGF.AddInputData(PolyData);
VGF.Update();
//Create a Mapper and Actor
vtkPolyDataMapper mapper = new vtkPolyDataMapper();
mapper.SetInputConnection(VGF.GetOutputPort());
vtkActor actor = new vtkActor();
actor.SetMapper(mapper);
actor.GetProperty().SetColor(actorColor);
actor.GetProperty().SetPointSize(10);
//Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualize the actor
ren.AddActor(actor);
ren.SetBackground(Bgcolor);
renWin.SetSize(300, 300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}