Glyph3D
Repository source: Glyph3D
Description¶
This example applies an object at every point using vtkGlyph3D We use a cube for the demo.
Question
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Code¶
Glyph3D.java
import vtk.vtkNativeLibrary;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkNamedColors;
import vtk.vtkRenderWindow;
import vtk.vtkRenderer;
import vtk.vtkPolyDataMapper;
import vtk.vtkActor;
import vtk.vtkPoints;
import vtk.vtkPolyData;
import vtk.vtkGlyph3D;
import vtk.vtkInteractorStyleImage;
import vtk.vtkCubeSource;
public class Glyph3D
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors Color = new vtkNamedColors();
//For Renderer Background Color
double BgColor[] = new double[4];
//For Actor Color
double ActorColor[] = new double[4];
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("DarkSeaGreen",BgColor);
//Change Color Name to Use your own Color for Actor
Color.GetColor("Yellow",ActorColor);
vtkPoints Points = new vtkPoints();
Points.InsertNextPoint(0, 0, 0);
Points.InsertNextPoint(1, 1, 1);
Points.InsertNextPoint(2, 2, 2);
vtkPolyData PolyData = new vtkPolyData();
PolyData.SetPoints(Points);
// Create anything you want here, we will use a cube for the demo.
vtkCubeSource CubeSource = new vtkCubeSource();
vtkGlyph3D Glyph3D = new vtkGlyph3D();
Glyph3D.SetSourceConnection(CubeSource.GetOutputPort());
Glyph3D.SetInputData(PolyData);
Glyph3D.Update();
vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
Mapper.SetInputConnection(Glyph3D.GetOutputPort());
Mapper.Update();
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
Actor.GetProperty().SetColor(ActorColor);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise the arrow
ren.AddActor(Actor);
vtkInteractorStyleImage Style = new vtkInteractorStyleImage();
iren.SetInteractorStyle(Style);
ren.SetBackground(BgColor);
ren.ResetCamera();
renWin.SetSize(300,300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}