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Glyph3D

Repository source: Glyph3D

Description

This example applies an object at every point using vtkGlyph3D We use a cube for the demo.

Other languages

See (Cxx), (Python)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

Glyph3D.java

import vtk.vtkNativeLibrary;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkNamedColors;
import vtk.vtkRenderWindow;
import vtk.vtkRenderer;
import vtk.vtkPolyDataMapper;
import vtk.vtkActor;
import vtk.vtkPoints;
import vtk.vtkPolyData;
import vtk.vtkGlyph3D;
import vtk.vtkInteractorStyleImage;
import vtk.vtkCubeSource;

public class Glyph3D 
{
    // -----------------------------------------------------------------
    // Load VTK library and print which library was not properly loaded
    static 
    {
        if (!vtkNativeLibrary.LoadAllNativeLibraries()) 
        {
            for (vtkNativeLibrary lib : vtkNativeLibrary.values()) 
            {
                if (!lib.IsLoaded()) 
                {
                    System.out.println(lib.GetLibraryName() + " not loaded");
                }
            }
        }
        vtkNativeLibrary.DisableOutputWindow(null);
    }
    // -----------------------------------------------------------------

    public static void main(String s[]) 
    {
        vtkNamedColors Color = new vtkNamedColors(); 

        //For Renderer Background Color
        double BgColor[] = new double[4];

        //For Actor Color
        double ActorColor[] = new double[4];

        //Change Color Name to Use your own Color for Renderer Background
        Color.GetColor("DarkSeaGreen",BgColor);

        //Change Color Name to Use your own Color for Actor
        Color.GetColor("Yellow",ActorColor);

        vtkPoints Points = new vtkPoints();
        Points.InsertNextPoint(0, 0, 0);
        Points.InsertNextPoint(1, 1, 1);
        Points.InsertNextPoint(2, 2, 2);

        vtkPolyData PolyData = new vtkPolyData();
        PolyData.SetPoints(Points);

        // Create anything you want here, we will use a cube for the demo.
        vtkCubeSource CubeSource = new vtkCubeSource();

        vtkGlyph3D Glyph3D = new vtkGlyph3D();
        Glyph3D.SetSourceConnection(CubeSource.GetOutputPort());
        Glyph3D.SetInputData(PolyData);
        Glyph3D.Update();

        vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
        Mapper.SetInputConnection(Glyph3D.GetOutputPort());
        Mapper.Update();

        vtkActor Actor = new vtkActor();
        Actor.SetMapper(Mapper);
        Actor.GetProperty().SetColor(ActorColor);

        // Create the renderer, render window and interactor.
        vtkRenderer ren = new vtkRenderer();
        vtkRenderWindow renWin = new vtkRenderWindow();
        renWin.AddRenderer(ren);
        vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
        iren.SetRenderWindow(renWin);

        // Visualise the arrow
        ren.AddActor(Actor);
        vtkInteractorStyleImage Style = new vtkInteractorStyleImage();
        iren.SetInteractorStyle(Style);

        ren.SetBackground(BgColor);
        ren.ResetCamera();

        renWin.SetSize(300,300);
        renWin.Render();

        iren.Initialize();
        iren.Start();

    }
}