CompositePolyDataMapper
Repository source: CompositePolyDataMapper
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See (Cxx), (Python), (PythonicAPI)
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Code¶
CompositePolyDataMapper.java
import vtk.vtkNativeLibrary;
import vtk.vtkActor;
import vtk.vtkSphereSource;
import vtk.vtkMultiBlockDataSet;
import vtk.vtkCompositePolyDataMapper2;
import vtk.vtkCompositeDataDisplayAttributes;
import vtk.vtkNamedColors;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
public class CompositePolyDataMapper {
//private static final long serialVersionUID = 1L;
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static {
if (!vtkNativeLibrary.LoadAllNativeLibraries()) {
for (vtkNativeLibrary lib : vtkNativeLibrary.values()) {
if (!lib.IsLoaded()) {
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[]) {
vtkNamedColors Color = new vtkNamedColors();
//For Actor Color
double ActorColor[] = new double[4];
//For Renderer Background Color
double BgColor[] = new double[4];
//Change Color Name to Use your own Color for Change Actor Color
Color.GetColor("Red",ActorColor);
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("Black",BgColor);
vtkSphereSource Sphere1 = new vtkSphereSource();
Sphere1.SetRadius(3);
Sphere1.SetCenter(0, 0, 0);
Sphere1.Update();
vtkSphereSource Sphere2 = new vtkSphereSource();
Sphere2.SetRadius(2);
Sphere2.SetCenter(2, 0, 0);
Sphere2.Update();
vtkMultiBlockDataSet MBDS = new vtkMultiBlockDataSet();
MBDS.SetNumberOfBlocks(3);
MBDS.SetBlock(0, Sphere1.GetOutput());
// Leave block 1 NULL.
//NULL blocks are valid and should be handled by algorithms that process multiblock datasets.
//Especially when running in parallel where the blocks owned by other processes are NULL in this process
MBDS.SetBlock(2, Sphere2.GetOutput());
vtkCompositePolyDataMapper2 Mapper = new vtkCompositePolyDataMapper2();
Mapper.SetInputDataObject(MBDS);
vtkCompositeDataDisplayAttributes CDSA = new vtkCompositeDataDisplayAttributes();
Mapper.SetCompositeDataDisplayAttributes(CDSA);
// You can use the vtkCompositeDataDisplayAttributes to set the color,
// opacity and visibiliy of individual blocks of the multiblock dataset.
// Attributes are mapped by block pointers (vtkDataObject*), so these can
// be queried by their flat index through a convenience function in the
// attribute class (vtkCompositeDataDisplayAttributes::DataObjectFromIndex).
// Alternatively, one can set attributes directly through the mapper using
// flat indices.
// This sets the block at flat index 3 red
// Note that the index is the flat index in the tree, so the whole multiblock
// is index 0 and the blocks are flat indexes 1, 2 and 3. This affects
// the block returned by mbds->GetBlock(2)
Mapper.SetBlockColor(3, ActorColor);
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise the arrow
ren.AddActor(Actor);
ren.SetBackground(BgColor);
ren.ResetCamera();
renWin.SetSize(300, 300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}