MultiLineText
Repository source: MultiLineText
Description¶
This example demonstrates the use of multiline 2D text using vtkTextMapper. It shows several justifications as well as single-line and multiple-line text inputs.
Question
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Code¶
MultiLineText.java
import vtk.vtkNativeLibrary;
import vtk.vtkTextProperty;
import vtk.vtkTextMapper;
import vtk.vtkActor2D;
import vtk.vtkPoints;
import vtk.vtkCellArray;
import vtk.vtkNamedColors;
import vtk.vtkCoordinate;
import vtk.vtkPolyData;
import vtk.vtkPolyDataMapper2D;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
public class MultiLineText
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors Color = new vtkNamedColors();
//For singleLineTextB Actor Color
double singleLineTextActorBColor[] = new double[4];
//For singleLineTextActorC Color
double singleLineTextActorCColor[] = new double[4];
//For singleLineTextActorT Color
double singleLineTextActorTColor[] = new double[4];
//For textMapperLColor
double textMapperLColor[] = new double[4];
//For textMapperCColor
double textMapperCColor[] = new double[4];
//For textMapperRColor
double textMapperRColor[] = new double[4];
//For gridActor
double Grid_Actor[] = new double[4];
//For Renderer Background Color
double BgColor[] = new double[4];
//Change Color Name to Use your own Color to singleLineTextActorB Color
Color.GetColor("IndianRed",singleLineTextActorBColor);
//Change Color Name to Use your own Color to singleLineTextActorC Color
Color.GetColor("DarkBlue",singleLineTextActorCColor);
//Change Color Name to Use your own Color to singleLineTextActorT Color
Color.GetColor("Maroon",singleLineTextActorTColor);
//Change Color Name to Use your own Color to textMapperLColor
Color.GetColor("Crimson",textMapperLColor);
//Change Color Name to Use your own Color to textMapperCColor
Color.GetColor("Black",textMapperCColor);
//Change Color Name to Use your own Color to textMapperRColor
Color.GetColor("Navy",textMapperRColor);
//Change Color Name to Use your own Color to textMapperRColor
Color.GetColor("DimGray",Grid_Actor);
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("BlanchedAlmond",BgColor);
vtkTextProperty singleLineTextProp = new vtkTextProperty();
singleLineTextProp.SetFontSize(24);
singleLineTextProp.SetFontFamilyToArial();
singleLineTextProp.BoldOff();
singleLineTextProp.ItalicOff();
singleLineTextProp.ShadowOff();
vtkTextProperty multiLineTextProp = new vtkTextProperty();
multiLineTextProp.ShallowCopy(singleLineTextProp);
multiLineTextProp.BoldOn();
multiLineTextProp.ItalicOn();
multiLineTextProp.ShadowOn();
multiLineTextProp.SetLineSpacing(0.8);
vtkTextMapper singleLineTextB = new vtkTextMapper();
singleLineTextB .SetInput("Single Line(Bottom)");
singleLineTextB.GetTextProperty().ShallowCopy(singleLineTextProp);
singleLineTextB.GetTextProperty().SetVerticalJustificationToBottom();
singleLineTextB .GetTextProperty().SetColor(singleLineTextActorBColor);
vtkActor2D singleLineTextActorB = new vtkActor2D();
singleLineTextActorB.SetMapper(singleLineTextB);
singleLineTextActorB.GetPositionCoordinate().SetCoordinateSystemToNormalizedDisplay();
singleLineTextActorB.GetPositionCoordinate().SetValue(0.05, 0.85);
vtkTextMapper singleLineTextC = new vtkTextMapper();
singleLineTextC .SetInput("Single Line(centered)");
singleLineTextC.GetTextProperty().ShallowCopy(singleLineTextProp);
singleLineTextC.GetTextProperty().SetVerticalJustificationToCentered();
singleLineTextC .GetTextProperty().SetColor(singleLineTextActorCColor);
vtkActor2D singleLineTextActorC = new vtkActor2D();
singleLineTextActorC.SetMapper(singleLineTextC);
singleLineTextActorC.GetPositionCoordinate().SetCoordinateSystemToNormalizedDisplay();
singleLineTextActorC.GetPositionCoordinate().SetValue(0.05, 0.75);
vtkTextMapper singleLineTextT = new vtkTextMapper();
singleLineTextT .SetInput("Single Line(Top)");
singleLineTextT.GetTextProperty().ShallowCopy(singleLineTextProp);
singleLineTextT.GetTextProperty().SetVerticalJustificationToTop();
singleLineTextT .GetTextProperty().SetColor(singleLineTextActorTColor);
vtkActor2D singleLineTextActorT = new vtkActor2D();
singleLineTextActorT.SetMapper(singleLineTextT);
singleLineTextActorT.GetPositionCoordinate().SetCoordinateSystemToNormalizedDisplay();
singleLineTextActorT.GetPositionCoordinate().SetValue(0.05, 0.65);
vtkTextMapper textMapperL = new vtkTextMapper();
textMapperL .SetInput("This is\nmulti-line\ntext output\n(left-top)");
textMapperL.GetTextProperty().ShallowCopy(multiLineTextProp);
textMapperL.GetTextProperty().SetJustificationToLeft();
textMapperL.GetTextProperty().SetVerticalJustificationToTop();
textMapperL .GetTextProperty().SetColor(textMapperLColor);
vtkActor2D textActorL = new vtkActor2D();
textActorL.SetMapper(textMapperL);
textActorL.GetPositionCoordinate().SetCoordinateSystemToNormalizedDisplay();
textActorL.GetPositionCoordinate().SetValue(0.05, 0.5);
vtkTextMapper textMapperC = new vtkTextMapper();
textMapperC .SetInput("This is\nmulti-line\ntext output\n(centered)");
textMapperC.GetTextProperty().ShallowCopy(multiLineTextProp);
textMapperC.GetTextProperty().SetJustificationToCentered();
textMapperC.GetTextProperty().SetVerticalJustificationToCentered();
textMapperC .GetTextProperty().SetColor(textMapperCColor);
vtkActor2D textActorC = new vtkActor2D();
textActorC.SetMapper(textMapperC);
textActorC.GetPositionCoordinate().SetCoordinateSystemToNormalizedDisplay();
textActorC.GetPositionCoordinate().SetValue(0.5, 0.5);
vtkTextMapper textMapperR = new vtkTextMapper();
textMapperR .SetInput("This is\nmulti-line\ntext output\n(right-bottom)");
textMapperR.GetTextProperty().ShallowCopy(multiLineTextProp);
textMapperR.GetTextProperty().SetJustificationToRight();
textMapperR.GetTextProperty().SetVerticalJustificationToBottom();
textMapperR .GetTextProperty().SetColor(textMapperRColor);
vtkActor2D textActorR = new vtkActor2D();
textActorR.SetMapper(textMapperR);
textActorR.GetPositionCoordinate().SetCoordinateSystemToNormalizedDisplay();
textActorR.GetPositionCoordinate().SetValue(0.95, 0.5);
vtkPoints Pts = new vtkPoints();
Pts.InsertNextPoint(0.05, 0.0, 0.0);
Pts.InsertNextPoint(0.05, 1.0, 0.0);
Pts.InsertNextPoint(0.5, 0.0, 0.0);
Pts.InsertNextPoint(0.5, 1.0, 0.0);
Pts.InsertNextPoint(0.95, 0.0, 0.0);
Pts.InsertNextPoint(0.95, 1.0, 0.0);
Pts.InsertNextPoint(0.0, 0.5, 0.0);
Pts.InsertNextPoint(1.0, 0.5, 0.0);
Pts.InsertNextPoint(0.00, 0.85, 0.0);
Pts.InsertNextPoint(0.50, 0.85, 0.0);
Pts.InsertNextPoint(0.00, 0.75, 0.0);
Pts.InsertNextPoint(0.50, 0.75, 0.0);
Pts.InsertNextPoint(0.00, 0.65, 0.0);
Pts.InsertNextPoint(0.50, 0.65, 0.0);
vtkCellArray Lines = new vtkCellArray();
Lines.InsertNextCell(2);
Lines.InsertNextCell(0);
Lines.InsertNextCell(1);
Lines.InsertNextCell(2);
Lines.InsertNextCell(2);
Lines.InsertNextCell(3);
Lines.InsertNextCell(2);
Lines.InsertNextCell(4);
Lines.InsertNextCell(5);
Lines.InsertNextCell(2);
Lines.InsertNextCell(6);
Lines.InsertNextCell(7);
Lines.InsertNextCell(2);
Lines.InsertNextCell(8);
Lines.InsertNextCell(9);
Lines.InsertNextCell(2);
Lines.InsertNextCell(10);
Lines.InsertNextCell(11);
Lines.InsertNextCell(2);
Lines.InsertNextCell(12);
Lines.InsertNextCell(13);
vtkPolyData Grid = new vtkPolyData();
Grid.SetPoints(Pts);
Grid.SetLines(Lines);
vtkCoordinate normCoords = new vtkCoordinate();
normCoords.SetCoordinateSystemToNormalizedViewport();
vtkPolyDataMapper2D Mapper = new vtkPolyDataMapper2D();
Mapper.SetInputData(Grid);
Mapper.SetTransformCoordinate(normCoords);
vtkActor2D GridActor = new vtkActor2D();
GridActor.SetMapper(Mapper);
GridActor.GetProperty().SetColor(Grid_Actor);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise the arrow
ren.AddActor2D(textActorL);
ren.AddActor2D(textActorC);
ren.AddActor2D(textActorR);
ren.AddActor2D(singleLineTextActorB);
ren.AddActor2D(singleLineTextActorC);
ren.AddActor2D(singleLineTextActorT);
ren.AddActor2D(GridActor);
ren.SetBackground(BgColor);
renWin.SetSize(500,500);
renWin.Render();
iren.Initialize();
iren.Start();
}
}