TexturedButtonWidget
Repository source: TexturedButtonWidget
Description¶
This example creates a textured 2D button. The button is placed in the upper right of the display.
Question
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Code¶
TexturedButtonWidget.cxx
#include <vtkActor.h>
#include <vtkButtonWidget.h>
#include <vtkCoordinate.h>
#include <vtkImageData.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkTexturedButtonRepresentation2D.h>
#include <array>
namespace {
void CreateImage(vtkImageData* image, std::string const& color1,
std::string const& color2);
}
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create two images for texture
vtkNew<vtkImageData> image1;
vtkNew<vtkImageData> image2;
// unsigned char banana[3] = {227, 207, 87};
// unsigned char tomato[3] = {255, 99, 71};
CreateImage(image1, "Banana", "Tomato");
CreateImage(image2, "Tomato", "Banana");
// Create some geometry
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// A renderer and render window
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("TexturedButtonWidget");
// An interactor
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Create the widget and its representation
vtkNew<vtkTexturedButtonRepresentation2D> buttonRepresentation;
buttonRepresentation->SetNumberOfStates(2);
buttonRepresentation->SetButtonTexture(0, image1);
buttonRepresentation->SetButtonTexture(1, image2);
vtkNew<vtkButtonWidget> buttonWidget;
buttonWidget->SetInteractor(renderWindowInteractor);
buttonWidget->SetRepresentation(buttonRepresentation);
// Add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("MidnightBLue").GetData());
renderWindow->SetSize(640, 480);
renderWindow->Render();
// Place the widget. Must be done after a render so that the
// viewport is defined..
// Here the widget placement is in normalized display coordinates.
vtkNew<vtkCoordinate> upperRight;
upperRight->SetCoordinateSystemToNormalizedDisplay();
upperRight->SetValue(1.0, 1.0);
double bds[6];
double sz = 50.0;
bds[0] = upperRight->GetComputedDisplayValue(renderer)[0] - sz;
bds[1] = bds[0] + sz;
bds[2] = upperRight->GetComputedDisplayValue(renderer)[1] - sz;
bds[3] = bds[2] + sz;
bds[4] = bds[5] = 0.0;
// Scale to 1, default is .5
buttonRepresentation->SetPlaceFactor(1);
buttonRepresentation->PlaceWidget(bds);
buttonWidget->On();
// Begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
void CreateImage(vtkImageData* image, std::string const& color1,
std::string const& color2)
{
vtkNew<vtkNamedColors> colors;
std::array<unsigned char, 3> dc1{0, 0, 0};
std::array<unsigned char, 3> dc2{0, 0, 0};
auto c1 = colors->GetColor3ub(color1).GetData();
auto c2 = colors->GetColor3ub(color2).GetData();
for (auto i = 0; i < 3; ++i)
{
dc1[i] = c1[i];
dc2[i] = c2[i];
}
// Specify the size of the image data.
image->SetDimensions(10, 10, 1);
image->AllocateScalars(VTK_UNSIGNED_CHAR, 3);
const int* dims = image->GetDimensions();
// Fill the image with
for (int y = 0; y < dims[1]; y++)
{
for (int x = 0; x < dims[0]; x++)
{
unsigned char* pixel =
static_cast<unsigned char*>(image->GetScalarPointer(x, y, 0));
for (int i = 0; i < 3; ++i)
{
if (x < 5)
{
pixel[i] = dc1[i];
}
else
{
pixel[i] = dc2[i];
}
}
}
}
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TexturedButtonWidget)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
InteractionStyle
InteractionWidgets
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "TexturedButtonWidget: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TexturedButtonWidget MACOSX_BUNDLE TexturedButtonWidget.cxx )
target_link_libraries(TexturedButtonWidget PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TexturedButtonWidget
MODULES ${VTK_LIBRARIES}
)
Download and Build TexturedButtonWidget¶
Click here to download TexturedButtonWidget and its CMakeLists.txt file. Once the tarball TexturedButtonWidget.tar has been downloaded and extracted,
cd TexturedButtonWidget/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TexturedButtonWidget
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.