SphereWidget2
Repository source: SphereWidget2
Description¶
The spherical coordinates of the widget's handle match the coordinates that it displays in the window. The world coordinates of the handle are also shown.
Question
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Code¶
SphereWidget2.cxx
#include <vtkCommand.h>
#include <vtkMath.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphere.h>
#include <vtkSphereRepresentation.h>
#include <vtkSphereWidget2.h>
namespace {
// Callback that displays the sphere widget's spherical handle postion
// in both sphercial (relative to the widget's center) and cartesian global
// coordinates
class vtkSphereCallback : public vtkCommand
{
public:
static vtkSphereCallback* New()
{
return new vtkSphereCallback;
}
virtual void Execute(vtkObject* caller, unsigned long, void*)
{
vtkSphereWidget2* sphereWidget =
reinterpret_cast<vtkSphereWidget2*>(caller);
double center[3], handlePosition[3];
vtkSphereRepresentation* sphereRepresentation =
dynamic_cast<vtkSphereRepresentation*>(
sphereWidget->GetRepresentation());
sphereRepresentation->GetHandlePosition(handlePosition);
sphereRepresentation->GetSphere(this->Sphere);
this->Sphere->GetCenter(center);
double radius = sqrt(static_cast<double>(
vtkMath::Distance2BetweenPoints(center, handlePosition)));
radius = (radius <= 0.0 ? 1.0 : radius);
double theta = vtkMath::DegreesFromRadians(atan2(
(handlePosition[1] - center[1]), (handlePosition[0] - center[0])));
double phi = vtkMath::DegreesFromRadians(
acos((handlePosition[2] - center[2]) / radius));
std::cout << "r, theta, phi: (" << std::setprecision(3) << radius << ", "
<< theta << ", " << phi << ") " << "x, y, z: ("
<< handlePosition[0] << ", " << handlePosition[1] << ", "
<< handlePosition[2] << ") " << std::endl;
}
vtkSphereCallback()
{
this->Sphere = vtkSphere::New();
}
~vtkSphereCallback()
{
this->Sphere->Delete();
}
vtkSphere* Sphere;
};
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a renderer and a render window
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(colors->GetColor3d("MidnightBlue").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("SphereWidget2");
// Create an interactor
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Create a sphere widget
vtkNew<vtkSphereWidget2> sphereWidget;
sphereWidget->SetInteractor(renderWindowInteractor);
sphereWidget->CreateDefaultRepresentation();
vtkSphereRepresentation* sphereRepresentation =
dynamic_cast<vtkSphereRepresentation*>(sphereWidget->GetRepresentation());
sphereRepresentation->HandleVisibilityOn();
vtkNew<vtkSphereCallback> sphereCallback;
sphereWidget->AddObserver(vtkCommand::InteractionEvent, sphereCallback);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindow->Render();
sphereWidget->On();
// Begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(SphereWidget2)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
InteractionStyle
InteractionWidgets
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "SphereWidget2: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(SphereWidget2 MACOSX_BUNDLE SphereWidget2.cxx )
target_link_libraries(SphereWidget2 PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS SphereWidget2
MODULES ${VTK_LIBRARIES}
)
Download and Build SphereWidget2¶
Click here to download SphereWidget2 and its CMakeLists.txt file. Once the tarball SphereWidget2.tar has been downloaded and extracted,
cd SphereWidget2/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SphereWidget2
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.