SeedWidgetImage
Repository source: SeedWidgetImage
Question
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Code¶
SeedWidgetImage.cxx
#include <vtkCallbackCommand.h>
#include <vtkImageActor.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointHandleRepresentation2D.h>
#include <vtkProperty.h>
#include <vtkProperty2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSeedRepresentation.h>
#include <vtkSeedWidget.h>
#include <vtkSmartPointer.h>
#include <array>
#include <iostream>
#include <string>
namespace {
class vtkSeedImageCallback : public vtkCallbackCommand
{
public:
static vtkSeedImageCallback* New()
{
return new vtkSeedImageCallback;
}
vtkSeedImageCallback() = default;
virtual void Execute(vtkObject*, unsigned long event, void* calldata)
{
if (event == vtkCommand::PlacePointEvent)
{
std::cout << "Placing point..." << std::endl;
std::cout << "There are now "
<< this->SeedRepresentation->GetNumberOfSeeds() << " seeds."
<< std::endl;
for (unsigned int seedId = 0; static_cast<int>(seedId) <
this->SeedRepresentation->GetNumberOfSeeds();
seedId++)
{
double pos[3];
this->SeedRepresentation->GetSeedDisplayPosition(seedId, pos);
std::cout << "Seed " << seedId << " : (" << pos[0] << " " << pos[1]
<< " " << pos[2] << ")" << std::endl;
}
return;
}
if (event == vtkCommand::InteractionEvent)
{
std::cout << "Interaction..." << std::endl;
if (calldata)
{
double pos[3];
this->SeedRepresentation->GetSeedDisplayPosition(0, pos);
std::cout << "Moved to (" << pos[0] << " " << pos[1] << " " << pos[2]
<< ")" << std::endl;
}
return;
}
}
void SetRepresentation(vtkSmartPointer<vtkSeedRepresentation> rep)
{
this->SeedRepresentation = rep;
}
void SetWidget(vtkSmartPointer<vtkSeedWidget> widget)
{
this->SeedWidget = widget;
}
private:
vtkSeedRepresentation* SeedRepresentation = nullptr;
vtkSeedWidget* SeedWidget = nullptr;
};
} // namespace
int main(int /* argc */, char* /* argv */[])
{
vtkNew<vtkNamedColors> colors;
std::array<double, 3> drawColor1{0, 0, 0};
std::array<double, 3> drawColor2{0, 0, 0};
auto color1 = colors->GetColor3ub("MidnightBlue").GetData();
auto color2 = colors->GetColor3ub("Tomato").GetData();
for (auto i = 0; i < 3; ++i)
{
drawColor1[i] = color1[i];
drawColor2[i] = color2[i];
}
// Create an image.
vtkNew<vtkImageCanvasSource2D> drawing;
drawing->SetScalarTypeToUnsignedChar();
drawing->SetNumberOfScalarComponents(3);
drawing->SetExtent(0, 20, 0, 50, 0, 0);
// Make a blue background.
drawing->SetDrawColor(drawColor1.data());
drawing->FillBox(0, 20, 0, 50);
// Make a red circle.
drawing->SetDrawColor(drawColor2.data());
drawing->DrawCircle(9, 10, 5);
drawing->Update();
vtkNew<vtkImageActor> imageActor;
imageActor->SetInputData(drawing->GetOutput());
// Create a renderer and render window.
vtkNew<vtkRenderer> renderer;
renderer->AddActor(imageActor);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("SeedWidgetImage");
// An interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Setup interactor style.
vtkNew<vtkInteractorStyleImage> interactorStyleImage;
renderWindowInteractor->SetInteractorStyle(interactorStyleImage);
// Create the representation
vtkNew<vtkPointHandleRepresentation2D> handle;
handle->GetProperty()->SetColor(1, 0, 0);
vtkNew<vtkSeedRepresentation> rep;
rep->SetHandleRepresentation(handle);
// Seed widget.
vtkNew<vtkSeedWidget> seedWidget;
seedWidget->SetInteractor(renderWindowInteractor);
seedWidget->SetRepresentation(rep);
vtkNew<vtkSeedImageCallback> seedCallback;
seedCallback->SetRepresentation(rep);
seedCallback->SetWidget(seedWidget);
seedWidget->AddObserver(vtkCommand::PlacePointEvent, seedCallback);
seedWidget->AddObserver(vtkCommand::InteractionEvent, seedCallback);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindow->Render();
seedWidget->On();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(SeedWidgetImage)
find_package(VTK COMPONENTS
CommonColor
CommonCore
ImagingSources
InteractionStyle
InteractionWidgets
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "SeedWidgetImage: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(SeedWidgetImage MACOSX_BUNDLE SeedWidgetImage.cxx )
target_link_libraries(SeedWidgetImage PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS SeedWidgetImage
MODULES ${VTK_LIBRARIES}
)
Download and Build SeedWidgetImage¶
Click here to download SeedWidgetImage and its CMakeLists.txt file. Once the tarball SeedWidgetImage.tar has been downloaded and extracted,
cd SeedWidgetImage/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SeedWidgetImage
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.