OrientationMarkerWidget
Repository source: OrientationMarkerWidget
Question
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Code¶
OrientationMarkerWidget.cxx
#include <vtkActor.h>
#include <vtkAnnotatedCubeActor.h>
#include <vtkCamera.h>
#include <vtkCubeSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOrientationMarkerWidget.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
// create a rendering window and renderer;
vtkNew<vtkRenderer> ren;
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(ren);
renWin->SetWindowName("OrientationMarkerWidget");
// create a renderwindowinteractor;
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
vtkNew<vtkCubeSource> cube;
cube->SetXLength(200);
cube->SetYLength(200);
cube->SetZLength(200);
cube->Update();
vtkNew<vtkPolyDataMapper> cm;
cm->SetInputConnection(cube->GetOutputPort());
vtkNew<vtkActor> ca;
ca->SetMapper(cm);
ca->GetProperty()->SetColor(colors->GetColor3d("BurlyWood").GetData());
ca->GetProperty()->EdgeVisibilityOn();
ca->GetProperty()->SetEdgeColor(colors->GetColor3d("Red").GetData());
// assign actor to the renderer;
ren->AddActor(ca);
ren->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
vtkNew<vtkAnnotatedCubeActor> axesActor;
axesActor->SetXPlusFaceText("L");
axesActor->SetXMinusFaceText("R");
axesActor->SetYMinusFaceText("I");
axesActor->SetYPlusFaceText("S");
axesActor->SetZMinusFaceText("P");
axesActor->SetZPlusFaceText("A");
axesActor->GetTextEdgesProperty()->SetColor(
colors->GetColor3d("Yellow").GetData());
axesActor->GetTextEdgesProperty()->SetLineWidth(2);
axesActor->GetCubeProperty()->SetColor(colors->GetColor3d("Blue").GetData());
vtkNew<vtkOrientationMarkerWidget> axes;
axes->SetOrientationMarker(axesActor);
axes->SetInteractor(iren);
axes->EnabledOn();
axes->InteractiveOn();
ren->ResetCamera();
// enable user interface interactor;
iren->Initialize();
renWin->Render();
ren->GetActiveCamera()->Azimuth(45);
ren->GetActiveCamera()->Elevation(30);
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(OrientationMarkerWidget)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
InteractionWidgets
RenderingAnnotation
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "OrientationMarkerWidget: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(OrientationMarkerWidget MACOSX_BUNDLE OrientationMarkerWidget.cxx )
target_link_libraries(OrientationMarkerWidget PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS OrientationMarkerWidget
MODULES ${VTK_LIBRARIES}
)
Download and Build OrientationMarkerWidget¶
Click here to download OrientationMarkerWidget and its CMakeLists.txt file. Once the tarball OrientationMarkerWidget.tar has been downloaded and extracted,
cd OrientationMarkerWidget/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./OrientationMarkerWidget
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.