LogoWidget
Repository source: LogoWidget
Description¶
Turn the widget on before the render. Otherwise, it won't appear until you interact with the scene.
Other languages
See (Java)
Question
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Code¶
LogoWidget.cxx
#include <vtkActor.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkLogoRepresentation.h>
#include <vtkLogoWidget.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkProperty2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <array>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// colors->SetColor("Bkg", 0.2, 0.3, 0.4);
// A sphere.
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(4.0);
sphereSource->SetPhiResolution(4);
sphereSource->SetThetaResolution(8);
sphereSource->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// A renderer and render window.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("LogoWidget");
renderer->AddActor(actor);
// An interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Create an image.
vtkNew<vtkImageCanvasSource2D> drawing;
drawing->SetScalarTypeToUnsignedChar();
drawing->SetNumberOfScalarComponents(3);
drawing->SetExtent(0, 200, 0, 200, 0, 0);
std::array<double, 3> drawColor1{0, 0, 0};
auto color1 = colors->GetColor3ub("Coral").GetData();
std::array<double, 3> drawColor2{0, 0, 0};
auto color2 = colors->GetColor3ub("Black").GetData();
for (auto i = 0; i < 3; ++i)
{
drawColor1[i] = color1[i];
drawColor2[i] = color2[i];
}
// Clear the image.
// Note: SetDrawColour() uses double values of the rgb colors in the
// range [0 ... 255]
// So SetDrawColour(255, 255, 255) is white.
drawing->SetDrawColor(drawColor1.data());
drawing->FillBox(0, 200, 0, 200);
drawing->SetDrawColor(drawColor2.data());
drawing->DrawCircle(100, 100, 50);
drawing->Update();
vtkNew<vtkLogoRepresentation> logoRepresentation;
logoRepresentation->SetImage(drawing->GetOutput());
logoRepresentation->SetPosition(0, 0);
logoRepresentation->SetPosition2(0.4, 0.4);
logoRepresentation->GetImageProperty()->SetOpacity(.7);
vtkNew<vtkLogoWidget> logoWidget;
logoWidget->SetInteractor(renderWindowInteractor);
logoWidget->SetRepresentation(logoRepresentation);
renderWindow->Render();
logoWidget->On();
renderer->SetBackground(colors->GetColor3d("MidnightBLue").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(LogoWidget)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
ImagingSources
InteractionStyle
InteractionWidgets
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "LogoWidget: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(LogoWidget MACOSX_BUNDLE LogoWidget.cxx )
target_link_libraries(LogoWidget PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS LogoWidget
MODULES ${VTK_LIBRARIES}
)
Download and Build LogoWidget¶
Click here to download LogoWidget and its CMakeLists.txt file. Once the tarball LogoWidget.tar has been downloaded and extracted,
cd LogoWidget/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./LogoWidget
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.