LineWidget2
Repository source: LineWidget2
Question
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Code¶
LineWidget2.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCommand.h>
#include <vtkLineRepresentation.h>
#include <vtkLineWidget2.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
namespace {
// This does the actual work.
// Callback for the interaction
class vtkLineCallback : public vtkCommand
{
public:
static vtkLineCallback* New()
{
return new vtkLineCallback;
}
virtual void Execute(vtkObject* caller, unsigned long, void*)
{
vtkLineWidget2* lineWidget = reinterpret_cast<vtkLineWidget2*>(caller);
// Get the actual box coordinates of the line
vtkNew<vtkPolyData> polydata;
static_cast<vtkLineRepresentation*>(lineWidget->GetRepresentation())
->GetPolyData(polydata);
// Display one of the points, just so we know it's working
double p[3];
polydata->GetPoint(0, p);
std::cout << "P: " << p[0] << " " << p[1] << " " << p[2] << std::endl;
}
vtkLineCallback()
{
}
};
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// A renderer and render window
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("LineWidget2");
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("MidnightBlue").GetData());
// An interactor
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkNew<vtkLineWidget2> lineWidget;
lineWidget->SetInteractor(renderWindowInteractor);
lineWidget->CreateDefaultRepresentation();
// You could do this if you want to set properties at this point:
// vtkNew<vtkLineRepresentation> lineRepresentation;
// lineWidget->SetRepresentation(lineRepresentation);
vtkNew<vtkLineCallback> lineCallback;
lineWidget->AddObserver(vtkCommand::InteractionEvent, lineCallback);
// Render
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindow->Render();
lineWidget->On();
// Begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(LineWidget2)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersSources
InteractionStyle
InteractionWidgets
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "LineWidget2: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(LineWidget2 MACOSX_BUNDLE LineWidget2.cxx )
target_link_libraries(LineWidget2 PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS LineWidget2
MODULES ${VTK_LIBRARIES}
)
Download and Build LineWidget2¶
Click here to download LineWidget2 and its CMakeLists.txt file. Once the tarball LineWidget2.tar has been downloaded and extracted,
cd LineWidget2/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./LineWidget2
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.