BiDimensionalWidget
Repository source: BiDimensionalWidget
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Code¶
BiDimensionalWidget.cxx
#include <vtkActor.h>
#include <vtkBiDimensionalRepresentation2D.h>
#include <vtkBiDimensionalWidget.h>
#include <vtkCommand.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
namespace {
class vtkBiDimensionalCallback : public vtkCommand
{
public:
static vtkBiDimensionalCallback* New()
{
return new vtkBiDimensionalCallback;
}
virtual void Execute(vtkObject* caller, unsigned long, void*)
{
vtkBiDimensionalWidget* biDimensionalWidget =
reinterpret_cast<vtkBiDimensionalWidget*>(caller);
vtkBiDimensionalRepresentation2D* representation =
static_cast<vtkBiDimensionalRepresentation2D*>(
biDimensionalWidget->GetRepresentation());
double p1[3];
representation->GetPoint1DisplayPosition(p1);
double p2[3];
representation->GetPoint1DisplayPosition(p2);
double p3[3];
representation->GetPoint1DisplayPosition(p3);
double p4[3];
representation->GetPoint1DisplayPosition(p4);
// Display one of the points, just so we know it's working
std::cout << "P1: " << p1[0] << " " << p1[1] << " " << p1[2] << std::endl;
}
vtkBiDimensionalCallback()
{
}
};
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
// Create a mapper and actor.
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(
colors->GetColor3d("DarkOliveGreen").GetData());
// A renderer and render window.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("BiDimensionalWidget");
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());
// An interactor
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkNew<vtkBiDimensionalWidget> biDimensionalWidget;
biDimensionalWidget->SetInteractor(renderWindowInteractor);
biDimensionalWidget->CreateDefaultRepresentation();
vtkNew<vtkBiDimensionalCallback> biDimensionalCallback;
biDimensionalWidget->AddObserver(vtkCommand::InteractionEvent,
biDimensionalCallback);
// Render an image (lights and cameras are created automatically).
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindow->Render();
biDimensionalWidget->On();
// Begin mouse interaction.
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(BiDimensionalWidget)
find_package(VTK COMPONENTS
CommonColor
CommonCore
FiltersSources
InteractionStyle
InteractionWidgets
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "BiDimensionalWidget: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(BiDimensionalWidget MACOSX_BUNDLE BiDimensionalWidget.cxx )
target_link_libraries(BiDimensionalWidget PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS BiDimensionalWidget
MODULES ${VTK_LIBRARIES}
)
Download and Build BiDimensionalWidget¶
Click here to download BiDimensionalWidget and its CMakeLists.txt file. Once the tarball BiDimensionalWidget.tar has been downloaded and extracted,
cd BiDimensionalWidget/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./BiDimensionalWidget
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.