RayCastIsosurface
Repository source: RayCastIsosurface
Info
The example uses src/Testing/Data/FullHead.mhd
which references src/Testing/Data/FullHead.raw.gz
.
Description¶
This examples show how volume rendering can produce isosurface-like images. Using vtkOpenGLGPUVolumeRayCastMapper with an isosurface blend mode, two isosurfaces are created using appropriate transfer functions. The effect is similar to what is shown in MedicalDemo2. The user can specify the .mhd file and the two isosurface values. The example uses 500 and 1150 for the two isosurface values. The volume rendering "surfaces" are fuzzier than the hard surfaces created by vtkMarchingCubes in MedicalDemo3.
Usage
RayCastIsosurface FullHead.mhd 500 1150
Info
The example uses src/Testing/Data/FullHead.mhd
which references src/Testing/Data/FullHead.raw.gz
.
Other languages
See (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
RayCastIsosurface.cxx
#include <vtkCamera.h>
#include <vtkColorTransferFunction.h>
#include <vtkContourValues.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkMetaImageReader.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOpenGLGPUVolumeRayCastMapper.h>
#include <vtkPiecewiseFunction.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkVolume.h>
#include <vtkVolumeProperty.h>
#include <iostream>
int main(int argc, char* argv[])
{
double iso1 = 500.0;
double iso2 = 1150.0;
if (argc < 2)
{
std::cout << "Usage: " << argv[0] << " file.mnd [iso1=500] [iso2=1150]"
<< std::endl;
std::cout << "e.g. FullHead.mhd 500 1150" << std::endl;
return EXIT_FAILURE;
}
vtkNew<vtkMetaImageReader> reader;
reader->SetFileName(argv[1]);
vtkNew<vtkNamedColors> colors;
vtkNew<vtkOpenGLGPUVolumeRayCastMapper> mapper;
mapper->SetInputConnection(reader->GetOutputPort());
mapper->AutoAdjustSampleDistancesOff();
mapper->SetSampleDistance(0.5);
mapper->SetBlendModeToIsoSurface();
if (argc > 3)
{
iso1 = atof(argv[2]);
iso2 = atof(argv[3]);
}
vtkNew<vtkColorTransferFunction> colorTransferFunction;
colorTransferFunction->RemoveAllPoints();
colorTransferFunction->AddRGBPoint(iso2,
colors->GetColor3d("ivory").GetData()[0],
colors->GetColor3d("ivory").GetData()[1],
colors->GetColor3d("ivory").GetData()[2]);
colorTransferFunction->AddRGBPoint(iso1,
colors->GetColor3d("flesh").GetData()[0],
colors->GetColor3d("flesh").GetData()[1],
colors->GetColor3d("flesh").GetData()[2]);
vtkNew<vtkPiecewiseFunction> scalarOpacity;
scalarOpacity->AddPoint(iso1, .3);
scalarOpacity->AddPoint(iso2, 0.6);
vtkNew<vtkVolumeProperty> volumeProperty;
volumeProperty->ShadeOn();
volumeProperty->SetInterpolationTypeToLinear();
volumeProperty->SetColor(colorTransferFunction);
volumeProperty->SetScalarOpacity(scalarOpacity);
vtkNew<vtkVolume> volume;
volume->SetMapper(mapper);
volume->SetProperty(volumeProperty);
vtkNew<vtkRenderer> renderer;
renderer->AddVolume(volume);
renderer->SetBackground(colors->GetColor3d("cornflower").GetData());
renderer->ResetCamera();
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(800, 600);
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("RayCastIsosurface");
vtkNew<vtkInteractorStyleTrackballCamera> style;
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
interactor->SetInteractorStyle(style);
// Add some contour values to draw iso surfaces
volumeProperty->GetIsoSurfaceValues()->SetValue(0, iso1);
volumeProperty->GetIsoSurfaceValues()->SetValue(1, iso2);
// Generate a good view
vtkNew<vtkCamera> aCamera;
aCamera->SetViewUp(0, 0, -1);
aCamera->SetPosition(0, -1, 0);
aCamera->SetFocalPoint(0, 0, 0);
renderer->SetActiveCamera(aCamera);
renderer->ResetCamera();
aCamera->Azimuth(30.0);
aCamera->Elevation(30.0);
aCamera->Dolly(1.5);
renderer->ResetCameraClippingRange();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(RayCastIsosurface)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
CommonMisc
IOImage
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
RenderingVolumeOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "RayCastIsosurface: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(RayCastIsosurface MACOSX_BUNDLE RayCastIsosurface.cxx )
target_link_libraries(RayCastIsosurface PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS RayCastIsosurface
MODULES ${VTK_LIBRARIES}
)
Download and Build RayCastIsosurface¶
Click here to download RayCastIsosurface and its CMakeLists.txt file. Once the tarball RayCastIsosurface.tar has been downloaded and extracted,
cd RayCastIsosurface/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RayCastIsosurface
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.