TensorAxes
Repository source: TensorAxes
Description¶
This example visualizes the analytical results of Boussinesq's problem from Saada. The figure shows the results by displaying the scaled and oriented principal axes of the stress tensor. (These are called tensor axes.)
Info
See Figure 6-22a in Chapter 6 the VTK Textbook.
Other languages
See (Python)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
TensorAxes.cxx
// Translated from tenAxes.tcl
#include <vtkAxes.h>
#include <vtkCamera.h>
#include <vtkConeSource.h>
#include <vtkImageDataGeometryFilter.h>
#include <vtkLookupTable.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOutlineFilter.h>
#include <vtkPointLoad.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTensorGlyph.h>
#include <vtkTubeFilter.h>
namespace {
void MakeLogLUT(vtkLookupTable* lut);
}
int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;
  // Create the RenderWindow, Renderer and interactive renderer.
  //
  vtkNew<vtkRenderer> ren;
  vtkNew<vtkRenderWindow> renWin;
  renWin->AddRenderer(ren);
  vtkNew<vtkRenderWindowInteractor> iren;
  iren->SetRenderWindow(renWin);
  // Generate the tensors.
  vtkNew<vtkPointLoad> ptLoad;
  ptLoad->SetLoadValue(100.0);
  ptLoad->SetSampleDimensions(6, 6, 6);
  ptLoad->ComputeEffectiveStressOn();
  ptLoad->SetModelBounds(-10, 10, -10, 10, -10, 10);
  // Extract a plane of data.
  vtkNew<vtkImageDataGeometryFilter> plane;
  plane->SetInputConnection(ptLoad->GetOutputPort());
  plane->SetExtent(2, 2, 0, 99, 0, 99);
  // Generate the tensor axes.
  vtkNew<vtkAxes> axes;
  axes->SetScaleFactor(0.5);
  vtkNew<vtkTubeFilter> tubeAxes;
  tubeAxes->SetInputConnection(axes->GetOutputPort());
  tubeAxes->SetRadius(0.1);
  tubeAxes->SetNumberOfSides(6);
  vtkNew<vtkTensorGlyph> tensorAxes;
  tensorAxes->SetInputConnection(ptLoad->GetOutputPort());
  tensorAxes->SetSourceConnection(axes->GetOutputPort());
  tensorAxes->SetScaleFactor(10);
  tensorAxes->ClampScalingOn();
  // Map contour
  vtkNew<vtkLookupTable> lut;
  MakeLogLUT(lut);
  vtkNew<vtkPolyDataMapper> tensorAxesMapper;
  tensorAxesMapper->SetInputConnection(tensorAxes->GetOutputPort());
  tensorAxesMapper->SetLookupTable(lut);
  plane->Update(); // force update for scalar range
  tensorAxesMapper->SetScalarRange(plane->GetOutput()->GetScalarRange());
  vtkNew<vtkActor> tensorActor;
  tensorActor->SetMapper(tensorAxesMapper);
  // Create an outline around the data.
  //
  vtkNew<vtkOutlineFilter> outline;
  outline->SetInputConnection(ptLoad->GetOutputPort());
  vtkNew<vtkPolyDataMapper> outlineMapper;
  outlineMapper->SetInputConnection(outline->GetOutputPort());
  vtkNew<vtkActor> outlineActor;
  outlineActor->SetMapper(outlineMapper);
  outlineActor->GetProperty()->SetColor(colors->GetColor3d("Black").GetData());
  //
  // Create a cone whose apex indicates the application of load.
  //
  vtkNew<vtkConeSource> coneSrc;
  coneSrc->SetRadius(0.5);
  coneSrc->SetHeight(2);
  vtkNew<vtkPolyDataMapper> coneMap;
  coneMap->SetInputConnection(coneSrc->GetOutputPort());
  vtkNew<vtkActor> coneActor;
  coneActor->SetMapper(coneMap);
  coneActor->SetPosition(0, 0, 11);
  coneActor->RotateY(90);
  coneActor->GetProperty()->SetColor(colors->GetColor3d("BurlyWood").GetData());
  vtkNew<vtkCamera> camera;
  camera->SetFocalPoint(0.113766, -1.13665, -1.01919);
  camera->SetPosition(-29.4886, -63.1488, 26.5807);
  camera->SetViewAngle(24.4617);
  camera->SetViewUp(0.17138, 0.331163, 0.927879);
  camera->SetClippingRange(1, 100);
  ren->AddActor(tensorActor);
  ren->AddActor(outlineActor);
  ren->AddActor(coneActor);
  ren->SetBackground(colors->GetColor3d("WhiteSmoke").GetData());
  ren->SetActiveCamera(camera);
  renWin->SetSize(512, 512);
  renWin->SetWindowName("TensorAxes");
  iren->Initialize();
  renWin->Render();
  iren->Start();
  return EXIT_SUCCESS;
}
namespace {
void MakeLogLUT(vtkLookupTable* lut)
{
  // Original
  lut->SetScaleToLog10();
  lut->SetHueRange(.6667, 0.0);
  lut->Build();
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TensorAxes)
find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersCore
  FiltersGeneral
  FiltersGeometry
  FiltersModeling
  FiltersSources
  ImagingHybrid
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)
if (NOT VTK_FOUND)
  message(FATAL_ERROR "TensorAxes: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TensorAxes MACOSX_BUNDLE TensorAxes.cxx )
  target_link_libraries(TensorAxes PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS TensorAxes
  MODULES ${VTK_LIBRARIES}
)
Download and Build TensorAxes¶
Click here to download TensorAxes and its CMakeLists.txt file. Once the tarball TensorAxes.tar has been downloaded and extracted,
cd TensorAxes/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TensorAxes
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
