PineRootDecimation
Repository source: PineRootDecimation
Description¶
Demonstrates how to apply the decimation filter to get a reduced data size and then the connectivity filter to remove noisy isosurfaces. The data is from the root system of a pine tree.
To count the number of triangles in the polydata we do the following:
C++¶
We use a lambda function
auto NumberofTriangles = [](auto *pd)
Python¶
We just implement:
def NumberOfTriangles(pd):
within the scope of the calling function.
Info
See Figure 9-52 in Chapter 9 in the VTK Textbook.
Other languages
See (Python), (PythonicAPI)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
PineRootDecimation.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCellArray.h>
#include <vtkConnectivityFilter.h>
#include <vtkDataSetMapper.h>
#include <vtkDecimatePro.h>
#include <vtkMCubesReader.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOutlineFilter.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#ifdef VTK_CELL_ARRAY_V2
#include <vtkCellArrayIterator.h>
#endif // VTK_CELL_ARRAY_V2
#include <iostream>
#include <string>
int main(int argc, char* argv[])
{
if (argc < 2)
{
std::cout << "Usage: " << argv[0] << " filename" << std::endl;
std::cout << "where: filename is pine_root.tri." << std::endl;
return EXIT_FAILURE;
}
/**
* Count the triangles in the polydata.
* @param pd: vtkPolyData.
* @return The number of triangles.
*/
auto NumberofTriangles = [](vtkPolyData* pd) {
vtkCellArray* cells = pd->GetPolys();
vtkIdType npts = 0;
auto numOfTriangles = 0;
#ifdef VTK_CELL_ARRAY_V2
// Newer versions of vtkCellArray prefer local iterators:
auto cellIter = vtk::TakeSmartPointer(cells->NewIterator());
for (cellIter->GoToFirstCell(); !cellIter->IsDoneWithTraversal();
cellIter->GoToNextCell())
{
auto cell = cellIter->GetCurrentCell();
if (cell == nullptr)
{
break;
}
// If a cell has three points it is a triangle.
if (cell->GetNumberOfIds() == 3)
{
numOfTriangles++;
}
}
#else // VTK_CELL_ARRAY_V2
// Older implementations of vtkCellArray use internal iterator APIs (not
// thread safe):
vtkIdType* pts;
for (auto i = 0; i < pd->GetNumberOfPolys(); ++i)
{
int c = cells->GetNextCell(npts, pts);
if (c == 0)
{
break;
}
// If a cell has three points it is a triangle.
if (npts == 3)
{
numOfTriangles++;
}
}
#endif // VTK_CELL_ARRAY_V2
return numOfTriangles;
};
///**
//* Count the triangles in the polydata.
//* @param pd: vtkPolyData.
//* @return The number of triangles.
//*/
// auto NumberofTriangles = [](vtkPolyData* pd) {
// vtkCellArray* cells = pd->GetPolys();
// vtkIdType npts = 0;
// vtkIdType* pts;
// auto numOfTriangles = 0;
// for (auto i = 0; i < pd->GetNumberOfPolys(); ++i)
// {
// int c = cells->GetNextCell(npts, pts);
// if (c == 0)
// {
// break;
// }
// // If a cell has three points it is a triangle.
// if (npts == 3)
// {
// numOfTriangles++;
// }
// }
// return numOfTriangles;
//};
std::string fileName = argv[1];
vtkNew<vtkNamedColors> colors;
// Create the pipeline.
vtkNew<vtkMCubesReader> reader;
reader->SetFileName(fileName.c_str());
reader->FlipNormalsOff();
reader->Update();
std::cout << "Before Decimation there are: "
<< NumberofTriangles(reader->GetOutput()) << " triangles."
<< std::endl;
vtkNew<vtkDecimatePro> deci;
deci->SetInputConnection(reader->GetOutputPort());
deci->SetTargetReduction(0.9);
deci->SetAbsoluteError(0.0005);
deci->SetFeatureAngle(30);
deci->SetErrorIsAbsolute(1);
deci->AccumulateErrorOn();
// deci->SplittingOff();
deci->Update();
std::cout << "After Decimation there are: "
<< NumberofTriangles(deci->GetOutput()) << " triangles."
<< std::endl;
vtkNew<vtkConnectivityFilter> connect;
connect->SetInputConnection(deci->GetOutputPort());
connect->SetExtractionModeToLargestRegion();
connect->Update();
// Note the use of dynamic_cast<vtkPolyData*> here.
std::cout << "After Connectivity there are: "
<< NumberofTriangles(
dynamic_cast<vtkPolyData*>(connect->GetOutput()))
<< " triangles." << std::endl;
vtkNew<vtkDataSetMapper> isoMapper;
isoMapper->SetInputConnection(connect->GetOutputPort());
isoMapper->ScalarVisibilityOff();
vtkNew<vtkActor> isoActor;
isoActor->SetMapper(isoMapper);
isoActor->GetProperty()->SetColor(colors->GetColor3d("raw_sienna").GetData());
// Get an outline of the data set for context.
vtkNew<vtkOutlineFilter> outline;
outline->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkPolyDataMapper> outlineMapper;
outlineMapper->SetInputConnection(outline->GetOutputPort());
vtkNew<vtkActor> outlineActor;
outlineActor->SetMapper(outlineMapper);
outlineActor->GetProperty()->SetColor(colors->GetColor3d("Black").GetData());
// Create the Renderer, RenderWindow and RenderWindowInteractor.
vtkNew<vtkRenderer> ren;
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(ren);
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
// Add the actors to the renderer, set the background and size.
ren->AddActor(outlineActor);
ren->AddActor(isoActor);
// renWin->SetSize(750, 750);
renWin->SetSize(512, 512);
renWin->SetWindowName("PineRootDecimation");
ren->SetBackground(colors->GetColor3d("SlateGray").GetData());
vtkCamera* cam = ren->GetActiveCamera();
cam->SetFocalPoint(40.6018, 37.2813, 50.1953);
cam->SetPosition(40.6018, -280.533, 47.0172);
cam->ComputeViewPlaneNormal();
cam->SetClippingRange(26.1073, 1305.36);
cam->SetViewAngle(20.9219);
cam->SetViewUp(0.0, 0.0, 1.0);
iren->Initialize();
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(PineRootDecimation)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersModeling
IOGeometry
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "PineRootDecimation: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(PineRootDecimation MACOSX_BUNDLE PineRootDecimation.cxx )
target_link_libraries(PineRootDecimation PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS PineRootDecimation
MODULES ${VTK_LIBRARIES}
)
Download and Build PineRootDecimation¶
Click here to download PineRootDecimation and its CMakeLists.txt file. Once the tarball PineRootDecimation.tar has been downloaded and extracted,
cd PineRootDecimation/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PineRootDecimation
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.