LOxGrid
Repository source: LOxGrid
Desription¶
Portion of computational grid for the LOx post.
Info
See Figure 12-14 in Chapter 12 the VTK Textbook.
Other languages
See (Python)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
LOxGrid.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkLookupTable.h>
#include <vtkMultiBlockDataSet.h>
#include <vtkMultiBlockPLOT3DReader.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkStreamTracer.h>
#include <vtkStructuredGrid.h>
#include <vtkStructuredGridGeometryFilter.h>
#include <vtkStructuredGridOutlineFilter.h>
#include <vtkTubeFilter.h>
//// LOx post CFD case study
#include <iostream>
#include <string>
int main(int argc, char* argv[])
{
if (argc < 3)
{
std::cout << "Usage: " << argv[0] << " postxyz.bin postq.bin" << std::endl;
return EXIT_FAILURE;
}
// Read the data.
//
vtkNew<vtkMultiBlockPLOT3DReader> pl3d;
pl3d->AutoDetectFormatOn();
pl3d->SetXYZFileName(argv[1]);
pl3d->SetQFileName(argv[2]);
pl3d->SetScalarFunctionNumber(153);
pl3d->SetVectorFunctionNumber(200);
pl3d->Update();
vtkStructuredGrid* sg =
dynamic_cast<vtkStructuredGrid*>(pl3d->GetOutput()->GetBlock(0));
vtkNew<vtkNamedColors> colors;
// Blue to red lut.
//
vtkNew<vtkLookupTable> lut;
lut->SetHueRange(0.667, 0.0);
// Computational planes.
vtkNew<vtkStructuredGridGeometryFilter> floorComp;
floorComp->SetExtent(0, 37, 0, 75, 0, 0);
floorComp->SetInputData(sg);
floorComp->Update();
vtkNew<vtkPolyDataMapper> floorMapper;
floorMapper->SetInputConnection(floorComp->GetOutputPort());
floorMapper->ScalarVisibilityOff();
floorMapper->SetLookupTable(lut);
vtkNew<vtkActor> floorActor;
floorActor->SetMapper(floorMapper);
floorActor->GetProperty()->SetRepresentationToWireframe();
floorActor->GetProperty()->SetColor(colors->GetColor3d("Beige").GetData());
floorActor->GetProperty()->SetLineWidth(2);
vtkNew<vtkStructuredGridGeometryFilter> subFloorComp;
subFloorComp->SetExtent(0, 37, 0, 15, 22, 22);
subFloorComp->SetInputData(sg);
vtkNew<vtkPolyDataMapper> subFloorMapper;
subFloorMapper->SetInputConnection(subFloorComp->GetOutputPort());
subFloorMapper->SetLookupTable(lut);
subFloorMapper->SetScalarRange(sg->GetScalarRange());
vtkNew<vtkActor> subFloorActor;
subFloorActor->SetMapper(subFloorMapper);
vtkNew<vtkStructuredGridGeometryFilter> subFloor2Comp;
subFloor2Comp->SetExtent(0, 37, 60, 75, 22, 22);
subFloor2Comp->SetInputData(sg);
vtkNew<vtkPolyDataMapper> subFloor2Mapper;
subFloor2Mapper->SetInputConnection(subFloor2Comp->GetOutputPort());
subFloor2Mapper->SetLookupTable(lut);
subFloor2Mapper->SetScalarRange(sg->GetScalarRange());
vtkNew<vtkActor> subFloor2Actor;
subFloor2Actor->SetMapper(subFloor2Mapper);
vtkNew<vtkStructuredGridGeometryFilter> postComp;
postComp->SetExtent(10, 10, 0, 75, 0, 37);
postComp->SetInputData(sg);
vtkNew<vtkPolyDataMapper> postMapper;
postMapper->SetInputConnection(postComp->GetOutputPort());
postMapper->SetLookupTable(lut);
postMapper->SetScalarRange(sg->GetScalarRange());
vtkNew<vtkActor> postActor;
postActor->SetMapper(postMapper);
postActor->GetProperty()->SetColor(colors->GetColor3d("Beige").GetData());
vtkNew<vtkStructuredGridGeometryFilter> fanComp;
fanComp->SetExtent(0, 37, 38, 38, 0, 37);
fanComp->SetInputData(sg);
vtkNew<vtkPolyDataMapper> fanMapper;
fanMapper->SetInputConnection(fanComp->GetOutputPort());
fanMapper->SetLookupTable(lut);
fanMapper->SetScalarRange(sg->GetScalarRange());
vtkNew<vtkActor> fanActor;
fanActor->SetMapper(fanMapper);
fanActor->GetProperty()->SetColor(colors->GetColor3d("Beige").GetData());
// streamers
//
// Spherical seed points.
vtkNew<vtkPointSource> rake;
rake->SetCenter(-0.74, 0, 0.3);
rake->SetNumberOfPoints(10);
// A line of seed points.
vtkNew<vtkStructuredGridGeometryFilter> seedsComp;
seedsComp->SetExtent(10, 10, 37, 39, 1, 35);
seedsComp->SetInputData(sg);
vtkNew<vtkStreamTracer> streamers;
streamers->SetInputConnection(pl3d->GetOutputPort());
// streamers SetSource [rake GetOutput]
streamers->SetSourceConnection(seedsComp->GetOutputPort());
streamers->SetMaximumPropagation(250);
streamers->SetInitialIntegrationStep(.2);
streamers->SetMinimumIntegrationStep(.01);
streamers->SetIntegratorType(2);
streamers->Update();
vtkNew<vtkTubeFilter> tubes;
tubes->SetInputConnection(streamers->GetOutputPort());
tubes->SetNumberOfSides(8);
tubes->SetRadius(0.08);
tubes->SetVaryRadius(0);
vtkNew<vtkPolyDataMapper> mapTubes;
mapTubes->SetInputConnection(tubes->GetOutputPort());
mapTubes->SetScalarRange(sg->GetScalarRange());
vtkNew<vtkActor> tubesActor;
tubesActor->SetMapper(mapTubes);
// Outline
vtkNew<vtkStructuredGridOutlineFilter> outline;
outline->SetInputData(sg);
vtkNew<vtkPolyDataMapper> outlineMapper;
outlineMapper->SetInputConnection(outline->GetOutputPort());
vtkNew<vtkActor> outlineActor;
outlineActor->SetMapper(outlineMapper);
outlineActor->GetProperty()->SetColor(colors->GetColor3d("Beige").GetData());
// Create graphics stuff
vtkNew<vtkRenderer> ren1;
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(ren1);
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
// Add the actors to the renderer, set the background and size.
//
ren1->AddActor(outlineActor);
ren1->AddActor(floorActor);
ren1->AddActor(subFloorActor);
ren1->AddActor(subFloor2Actor);
ren1->AddActor(postActor);
ren1->AddActor(fanActor);
ren1->AddActor(tubesActor);
vtkNew<vtkCamera> aCam;
aCam->SetFocalPoint(0.00657892, 0, 2.41026);
aCam->SetPosition(-1.94838, -47.1275, 39.4607);
aCam->SetViewUp(0.00653193, 0.617865, 0.786257);
ren1->ResetCamera();
aCam->Dolly(1.);
aCam->SetClippingRange(1, 100);
ren1->SetBackground(colors->GetColor3d("SlateGray").GetData());
ren1->SetActiveCamera(aCam);
renWin->SetSize(640, 480);
renWin->SetWindowName("LOxGrid");
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(LOxGrid)
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersCore
FiltersFlowPaths
FiltersGeometry
FiltersSources
IOParallel
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "LOxGrid: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(LOxGrid MACOSX_BUNDLE LOxGrid.cxx )
target_link_libraries(LOxGrid PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS LOxGrid
MODULES ${VTK_LIBRARIES}
)
Download and Build LOxGrid¶
Click here to download LOxGrid and its CMakeLists.txt file. Once the tarball LOxGrid.tar has been downloaded and extracted,
cd LOxGrid/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./LOxGrid
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.